Garry's Mod

Garry's Mod

[ArcCW] E.Y.E. Divine Cybermancy
Showing 1-10 of 25 entries
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Update: 23 Dec, 2023 @ 2:34am

Update: 23 Dec, 2023 @ 2:31am

Changed gun reloading speed, made weapons noises slightly less loud, grenades launched from the Spiculum Ovum GL now have a orange trail, so now you know where these grenades are going. Now they can damage Striders, but unfortunately not gunships or helicopters. If you get this error: ERROR: Trying to derive entity arccw_eye_sov_excidium from non existant entity rpg_missile! (x2)
ERROR: Trying to derive entity arccw_eye_sov_excidium from non existant entity rpg_missile! or ERROR: Trying to derive entity arccw_eye_sov from non existant entity grenade! (x2)
ERROR: Trying to derive entity arccw_eye_sov from non existant entity grenade! again and again.. It's.. never really explained how to fix it.. but don't worry. Really. Won't affect anything. It'll just pop up in the code every now and then. It's not a problem. If it were a problem, you'd see error messages. And made the page description smaller because.. why not?

Update: 22 Jul, 2023 @ 6:31am

Update: 22 Jul, 2023 @ 6:21am

Let's BLOW SOME SHIT UP with two new awesome weapons! Hell yeah! Oh, yeah, and it has a few changes too.

Update: 12 Jul, 2023 @ 2:56pm

Added Reloading sounds to the Motra

Update: 18 Jun, 2023 @ 3:09pm

Update: 10 Jun, 2023 @ 4:01pm

Made the TRK A.D sniper rifle sights a bit beter, and edited some things.

Update: 7 Jun, 2023 @ 3:49pm

Added in new weapons, and modified a few.

Update: 12 May, 2023 @ 3:54pm

Update: 12 May, 2023 @ 3:43pm

More better distant shoot sounds (but it may be a bit.. rough though. Had to make my own tail sounds from the firing sounds using Audacity.)