Stellaris

Stellaris

Better Ship Behaviors
Visar 51–60 av 95 poster
< 1 ... 4  5  6  7  8 ... 10 >
Uppdatering: 12 sep, 2023 @ 20:07

UPDATE 20230913

Updated for Stellaris 3.9 Caelum.

Uppdatering: 31 jul, 2023 @ 9:10

Minor Bug Fix

Uppdatering: 31 jul, 2023 @ 5:56

Minor Bug Fix

Uppdatering: 31 jul, 2023 @ 2:32

UPDATE 20230731

Removed system-wide weapons from starbases.
- This is unnecessary as BSB carriers no longer camp in the corner of the system.
- The effect and its description were difficult to understand.
- To prevent bugs in save games, the design of existing starbases will be modified when upgrading starbases. New starbases do not use the system-wide weapons.

Improved compatibility with the recently modified Real Space Ship in Scale mod.
- Please use the new compatibility patch now.

Uppdatering: 11 jun, 2023 @ 11:15

Minor Bug Fix

Uppdatering: 19 maj, 2023 @ 8:58

Minor Bug Fix

Uppdatering: 13 maj, 2023 @ 10:56

Minor Bug Fix

Uppdatering: 13 maj, 2023 @ 10:10

UPDATE 20230514

This BSB update focuses on reducing the lag that BSB may have caused.
- In BSB, an event without is_triggered_only = yes syntax was used to activate the effect of the Carrier Combat Computer during battle.
- In theory, this method could cause lag as the number of ships increased, as it would require a daily process to check if the ships were in combat.
- However, there was no significant difference in the test using the debug_stats console, and there was no other way, so I was using it inevitably.
- The updated BSB uses the triggered_ship_modifier added in the recent Stellaris update. This allows checking if the ship is in combat and applying the effects without calling events.
- I'm not sure, but I hope it helps reduce lag in the late game.
- This update is save-file compatible.

Uppdatering: 9 maj, 2023 @ 18:41

UPDATE 20230510

Updated for Stellaris 3.8 Gemini.

Uppdatering: 8 maj, 2023 @ 9:27

Minor Bug Fix