Stellaris

Stellaris

Better Ship Behaviors
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Update: 12 sep 2023 om 20:07

UPDATE 20230913

Updated for Stellaris 3.9 Caelum.

Update: 31 jul 2023 om 9:10

Minor Bug Fix

Update: 31 jul 2023 om 5:56

Minor Bug Fix

Update: 31 jul 2023 om 2:32

UPDATE 20230731

Removed system-wide weapons from starbases.
- This is unnecessary as BSB carriers no longer camp in the corner of the system.
- The effect and its description were difficult to understand.
- To prevent bugs in save games, the design of existing starbases will be modified when upgrading starbases. New starbases do not use the system-wide weapons.

Improved compatibility with the recently modified Real Space Ship in Scale mod.
- Please use the new compatibility patch now.

Update: 11 jun 2023 om 11:15

Minor Bug Fix

Update: 19 mei 2023 om 8:58

Minor Bug Fix

Update: 13 mei 2023 om 10:56

Minor Bug Fix

Update: 13 mei 2023 om 10:10

UPDATE 20230514

This BSB update focuses on reducing the lag that BSB may have caused.
- In BSB, an event without is_triggered_only = yes syntax was used to activate the effect of the Carrier Combat Computer during battle.
- In theory, this method could cause lag as the number of ships increased, as it would require a daily process to check if the ships were in combat.
- However, there was no significant difference in the test using the debug_stats console, and there was no other way, so I was using it inevitably.
- The updated BSB uses the triggered_ship_modifier added in the recent Stellaris update. This allows checking if the ship is in combat and applying the effects without calling events.
- I'm not sure, but I hope it helps reduce lag in the late game.
- This update is save-file compatible.

Update: 9 mei 2023 om 18:41

UPDATE 20230510

Updated for Stellaris 3.8 Gemini.

Update: 8 mei 2023 om 9:27

Minor Bug Fix