Project Zomboid

Project Zomboid

CDDA Zomboids
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Uppdatering: 4 mar, 2023 @ 0:11

- Added Shocker Z, Boomer Z, Decayed Z, Screecher Z, Swat Z, Sheriff Z,Obese Z, Biter Z

- Added Function to Child Z
- Added Function to Hazmat
- Added Function to Cops,Swat,sheriff,soldier
- Added function to Brute & Wresller
- Added Function to Boomer and Shocker and Biter

Uppdatering: 14 feb, 2023 @ 10:14

- Fixed issue with skill not apearing after 10 minutes
- Re edited description for Master of Martial arts
- New icon for MOMA.

Uppdatering: 14 feb, 2023 @ 9:00

Very Sorry
- minor trait description fix

Uppdatering: 14 feb, 2023 @ 8:46

- adjusted Master to -12 remove +1 nimble , keept +1 short blunt
- adjusted Black belt to -9 only +1 str +1 fitness +1 nimble

Uppdatering: 14 feb, 2023 @ 7:23

- Added Sandbox optionto gain Master of Martial arts
- Added sandbox options for Zombie kills , Skill Fitness,Strength,Nimble,Short Blunt.
- Sperated Skill Master of Martial arts it will only cost 10 points it will add +1 Nimble , +1 Short blunt
- Added New Skill "Black belt" its the same as the old "Master of Martial arts" but it will not add the passive effect of Avoid pushes.
- Master of Martial arts can be gained in game now, you can disable and config the sandbox options.

Uppdatering: 13 feb, 2023 @ 4:31

- Ajusted mod file to match original mod
- Lowred spawn rates for other insane types to 1 evolving to 2
- Normal zeds and fat/tough are more commun.
- renamed the trait to reflect what it does.
- Enjoy !

Uppdatering: 9 feb, 2023 @ 9:13

- updated the mod to match original one since it fixed the issue with MP sync
- Mod options is required.

Uppdatering: 3 feb, 2023 @ 9:16

Uppdatering: 2 feb, 2023 @ 11:08

- possible fix for Zombie sync.

Uppdatering: 20 jan, 2023 @ 5:16

- fixed animations for brutes and wreslers