Total War: WARHAMMER III

Total War: WARHAMMER III

AI Skill Selection Tweaks
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Update: 27 Oct @ 6:19am

Started to make use of the ability to delete vanilla table records! This makes things much easier for me and led to noticable improvements to AI skill selection.

- the following races received a complete look-over with various fixes, tweaks, skill synergies and deleted vanilla records: Beastmen, Bretonnia, Chaos Dwarfs, Dark Elves, Dwarfs, Empire
- the other races received improvements as well, but not to the same extent. I will do a complete look-over of them at some point in the future.
- all Lores of Magic got improvments and fixes: characters will get to (Greater) Arcane Conduit more reliably, lord and hero casters will pick different spells in the first block (unless one of them sucks), several oversight were fixed

Update: 12 Oct @ 1:25am

Some updates for the new/modified Greenskin skill from 6.3

Update: 10 Sep @ 6:58am

Updates for the Tomb King and Lizardmen skill changes and additions in 6.3

Update: 2 Sep @ 6:29am

Hotfix for patch 6.3. Changes to newly added skills will come later.

Update: 17 Jun @ 8:02am

Update for game patch 6.2

Update: 28 Mar @ 2:31am

Updated for game version 6.1

Update: 10 Jan @ 3:03am

- reduced randomness when AI selects which skill line to prioritize, hopefully resulting in better skill point distribution overall
- Tzarina Katarin should get her final unique skill more often
- Lords will avoid the Bottomless Quiver skill

Update: 17 Dec, 2024 @ 12:26pm

Full update for game version 6.0 Omens of Destruction:

- added AI skill utilization hints and skill synergies to new characters that didn't have them
- added or changed AI skill utilization hints for existing characters that got new or modified skills
- added AI skill utilization hints and skill synergies for various characters where I saw room for improvement during testing

Update: 12 Dec, 2024 @ 8:07am

Update: 31 Oct, 2024 @ 12:15pm

Updated for game version 5.3