Total War: WARHAMMER III

Total War: WARHAMMER III

Better Chaos Cults
Showing 21-30 of 46 entries
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Update: 1 Sep, 2023 @ 7:36pm

- Removed Establish Cult skill nodes from Tzeentchian cultists that aren't controlled by Kairos' faction.

Update: 1 Sep, 2023 @ 5:35pm

- Removed (scrapped) W.I.P. ritual data from pack file.
- Limited the Establish Cult agent action for Tzeentch to only Kairos' faction in order to correct a conflict with The Changeling's faction. This likely also means that Tzeentchian cultists from other Tzeentch factions (such as provided by Mixer) likely won't have access to this agent action, unfortunately.

Update: 31 Aug, 2023 @ 11:11am

Update: 11 Aug, 2023 @ 7:53am

- Corrected a bug where MCT settings were not honored.

Update: 5 Jun, 2023 @ 7:03pm

- Prevented cults from spawning in settlements of the same culture.
- Corrected a potential issue with the first update released today when comparing faction cultures for cult spread.

Update: 5 Jun, 2023 @ 6:58pm

- Prevented cults from spreading to regions of the same culture.

Update: 5 Jun, 2023 @ 6:50pm

- Increased the cost of most cult buildings in an attempt to improve balance a bit.
- Corrected an issue where cults could spread to the owner's own settlements.

Update: 26 May, 2023 @ 2:24pm

No changes, just attempting to fix how the mod is displayed in the vanilla mod selection screen portion of the game launcher.

Update: 29 Apr, 2023 @ 9:05pm

- Completed MCT integration.
- It may be possible to have more than one cult (of different culture) in a settlement now.

Update: 29 Apr, 2023 @ 4:53pm

- Changed the script to use sorted_pairs() to potentially resolve multiplayer desyncs.