Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
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Uppdatering: 1 dec, 2023 @ 11:37

Uppdatering: 28 nov, 2023 @ 1:12

-Adjustment/correction of "task" value which made the AI ​​too defensive on its neighboring territories to enemies, as a result it became passive.
Now everything is unlocked and the campaign map is very active, dynamic and aggressive
-Increased desire to recruit elite units for the AI
-Slight increase in intercultural penalties
-Adjustment and improvement of war declarations

Uppdatering: 25 nov, 2023 @ 4:08

Uppdatering: 1 okt, 2023 @ 8:41

Update:
-A lot of work on the analysis of forces, whether troops, garrisons, colonies, etc.
-Better value judgment
-Better analysis of terrain and positioning
-More strategic
-More intelligent

Uppdatering: 14 sep, 2023 @ 6:01

Uppdatering: 2 sep, 2023 @ 6:11

-Several hours of debugging
-Improved the behavior of the AI ​​which defends its territories where the enemy has penetrated
-Adaptation of the mod for the new update

Special mention; after the theft of some of my values ​​by Forlorn the AI ​​expert according to himself.
It's Creativity Assembly's turn, but unluckily they copied old values ​​that I changed because they made the AI ​​suicidal when attacking fortified and non-fortified colonies.
Keep it up guys, you're geniuses...

Uppdatering: 26 jun, 2023 @ 5:49

Uppdatering: 25 jun, 2023 @ 17:17

Uppdatering: 25 jun, 2023 @ 14:58

-Correction of value judgment on unfortified settlements
-Increased the priority of defending a colony that is under siege
-Improved value judgment of enemy armies (other than colonies)
-Rebalancing of declarations of war
-Reduction of penalty on auto-resolve
-Rework decisions of occupation of a colony by the AI

Uppdatering: 9 jun, 2023 @ 20:53