Total War: WARHAMMER III

Total War: WARHAMMER III

Hecleas AI Overhaul
Ergebnisse 61–70 von 86
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Update: 1. Dez. 2023 um 11:37

Update: 28. Nov. 2023 um 1:12

-Adjustment/correction of "task" value which made the AI ​​too defensive on its neighboring territories to enemies, as a result it became passive.
Now everything is unlocked and the campaign map is very active, dynamic and aggressive
-Increased desire to recruit elite units for the AI
-Slight increase in intercultural penalties
-Adjustment and improvement of war declarations

Update: 25. Nov. 2023 um 4:08

Update: 1. Okt. 2023 um 8:41

Update:
-A lot of work on the analysis of forces, whether troops, garrisons, colonies, etc.
-Better value judgment
-Better analysis of terrain and positioning
-More strategic
-More intelligent

Update: 14. Sep. 2023 um 6:01

Update: 2. Sep. 2023 um 6:11

-Several hours of debugging
-Improved the behavior of the AI ​​which defends its territories where the enemy has penetrated
-Adaptation of the mod for the new update

Special mention; after the theft of some of my values ​​by Forlorn the AI ​​expert according to himself.
It's Creativity Assembly's turn, but unluckily they copied old values ​​that I changed because they made the AI ​​suicidal when attacking fortified and non-fortified colonies.
Keep it up guys, you're geniuses...

Update: 26. Jun. 2023 um 5:49

Update: 25. Jun. 2023 um 17:17

Update: 25. Jun. 2023 um 14:58

-Correction of value judgment on unfortified settlements
-Increased the priority of defending a colony that is under siege
-Improved value judgment of enemy armies (other than colonies)
-Rebalancing of declarations of war
-Reduction of penalty on auto-resolve
-Rework decisions of occupation of a colony by the AI

Update: 9. Jun. 2023 um 20:53