Rusted Warfare - RTS

Rusted Warfare - RTS

Hanza v1.88fix6
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Update: 4 Aug @ 9:31am

v1.88fix6
-Artillery rebalance (range buff ~100).
-New regimental guns.
-Nerfing field hospital (recovers only 50% of casualties and requires medicines to operate).
-Introducing re-equipment mechanic to fully recover infantry formation at supply camps.
-Removed hp bars on units replacing it with formation symbol colour instead (e.g. white is half to full hp, red is below half hp).
-Tank guns now obey laws of physics by recieving more range but being able to fire only on full stop.
-Bugfixes.

Update: 24 Jul @ 1:54am

v1.88fix3
-Bugfixes.
-Slight reduce in accuracy of airplanes mg turrets.
-Rebalance of AGLs (more range and less speed of projectile, HE-machine gun -> mortar-like support weapon)

Update: 19 Jul @ 1:49pm

v1.88fix2
-Zappilia is back.
-Plane vs aa rebalance, bomb throwing mechanic rework, aa is worse at 3 km alt., heavy bombers can carpet bomb from 3 km alt.
-Tripod machineguns can passively attack planes up to 1 km alt.
-FOB rework (a bit), destroying a FOB now doesnt lead to instant lose.
-Timer based lock for advanced units.
-Infantry is now controlled by sections/squads(3 to 12 men per unit) instead of companies/platoons/squads(3 to 20+ men per unit).
-Artillery is back to 1 gun per unit scheme with new symbols.
-Pillboxes now require ammunition to operate.

Update: 7 Jun, 2024 @ 12:26am

v1.86fix6.
-One more fix.

Update: 6 Jun, 2024 @ 5:20am

v1.86fix5.
-Quickfix of nasty bug.

Update: 6 Jun, 2024 @ 5:20am

Update: 6 Jun, 2024 @ 5:12am

Update: 5 Jun, 2024 @ 7:59pm

v1.86fix4.
-Even more bug fixes.

Update: 21 May, 2024 @ 2:49pm

v1.86fix2.
-Bug fixes.

Update: 20 May, 2024 @ 10:33am

v1.86fix.
-Complete rework of artillery to work with formation system.
-Complete rework of supply system as well as increasing fuel effiiciency for all units.
-Full resource usage implemented (e.g. every unit from single soldier to a bomber uses ammo, every rifle or machinegun now reloads after depleting its cartridge).
-Even more fancy unit designation symbols to add even more comfort and depth.
-Many of features are still in development and gameplay can feel a bit raw at this point (experience should be still better than previous versions offered).