Rusted Warfare - RTS

Rusted Warfare - RTS

Hanza v1.88fix6
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Update: 27 Dec, 2023 @ 1:25am

v1.85y Test Build.
-Comletely reworked infantry mechanic, made infantry formation as the smallest unit controlled by the player.
-Resprited and reworked headquarters to work with new infantry
-Added field hospital
-Reworked T2
-Reworked the way flags get taken, infantry no longer shoot at flags which will help attacking positions with lot of flags
P.S. took too much time to make this work as intended, still pretty WIP. The way automatic grenade launchers work is questionable, limited ammo was planned to balance things out but it is not finished yet. Horses were removed and probably wont return. The whole idea of the update was to decrease amount of brain work/microcontrol required to use all of those men in the battlefield. One more update is planned as a fix plus bring limited ammo to infantry with optimized way to resupply it, i dont want to make it so called "logistic hell" so everything is still very questionable.

Update: 4 May, 2023 @ 7:35pm

v1.85q Test Build.
-Added field hq to improve large maps gameplay experience.
-Horse limbers can now tow several heavy artillery pieces (110-122 mm guns and 160-182mm howitzers) to make 'em more viable comparing to heavier ones. It can be still towed by tractor with more speed.
-several balance tweaks on unit deploying.
-New wielikoslawian banner on buildings.

Update: 16 Apr, 2023 @ 3:27am

v1.85o Test Build.
-Added 25 mm AA for Hufland, navy was completelly deleted from mod files to save extra space on disk, balance tweaks and several resprites.

Update: 11 Apr, 2023 @ 6:06pm

v1.85n Test Build.
-Small fixes, rework of arty tractors, several new unit icons.

Update: 11 Mar, 2023 @ 8:40am

v1.85m Test Build.
-Infantry rework including resprites, new morality mechanic, optimiztion of file directory etc.

Update: 11 Dec, 2022 @ 2:58am

v1.85j Test build.
-A bit more resprites and misc. fixes.

Update: 10 Dec, 2022 @ 12:41am

v1.85h Test build.

Update: 10 Dec, 2022 @ 12:05am

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