Conan Exiles

Conan Exiles

Simple Minimap (by Xevyr) v3.1.3
Showing 1-10 of 29 entries
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Update: 26 Aug @ 5:54am

- Fixed issue with minimap not filtering client-side markers to correct map
- General optimizations and code rework
- Implemented stress testing for benchmarks (not for you!)

Update: 24 Aug @ 10:43am

- Added share marker feature in right-click menu on marker. This will share the map marker with currently online guild members, they will get their own version of it which will be non-clientside by default but they can edit it as they please since it's independent of the marker that was shared.
- Made description section slightly taller so it's more usable when the horizontal scrollbar appears
- Fixed non-uniform window border on add marker window
- Fixed some cosmetic issues with some icons, removed a duplicate as well
- Potentially fixed issue with tutorial screen sometimes not showing correct hotkey

Update: 24 Aug @ 3:57am

- Fixed a small bug where the vanilla marker UI would not come up after using the custom one until the map was reopened
- Fixed icon not set properly in the API handling functions
- Added some colorful pin icons, which seem to work better for long range navigation
- Fixed bug where closing the map didn't close the add marker window

Update: 23 Aug @ 3:46pm

- Added a full on custom map marker system (shift + left click on the map)
- Moved assets around a bit
- Added API for the marker system, other mods can add marker icons and add / remove markers on players maps

Update: 25 Mar @ 8:05am

- Switched to a self-contained player marker which should prevent issues with other mods altering the icon and making it less visible etc.
- Added console command to open settings dc minimapsettings
- Added hotkey setting for mouse cursor

Update: 14 Dec, 2023 @ 11:32am

- Added code to move the minimap back to the screen area on load in case the resolution changed and it would cause it to be off-screen.
- Rebuilt for AoW chapter 3

Update: 21 Sep, 2023 @ 7:40am

- Implemented new Funcom change that now allows map markers to work on ANY custom map
- Fixed bug where auto-hiding in case of fullscreen UIs did not respect user-hidden state of the minimap and would show it again when you closed the relevant UIs
- Removed auto-hiding from Coffer UI as it no longer has a fullscreen background and the UI is much smaller
- Added Loading background instead of plain black (shouldn't really be seen much unless the map image is very slow to load)
- Cleaned up and commented a bunch of code :P (eeeew)
- Moved global guild tracking save to modcontroller (servers where guild tracking was disabled need to turn it off again)
- Implemented some dynamic backgrounds for the color picker sliders so it's more intuitive
- Converting color space to sRBG for the color picker so it matches what you would see in web based color pickers

Update: 24 Aug, 2023 @ 9:42am

- Plugged in the holes on the minimap in rotate mode (Oops.. )
- Fixed two tiny bugs related to the new server clock mechanic

Update: 23 Aug, 2023 @ 11:45pm

- Adjusted default settings to use more of the newer features (old default preset looks a bit dire now that the mod has come this far)
- Fixed bug with some default slider positions not matching values on first use
- Added setting to show / hide coordinates on top of minimap
- Rebalanced opacity rates across the various elements and allowed for a lower minimum
- Masked the area behind the clock so the minimap isn't visible when you set the opacity to lower
- Fixed color picker hex value shifting a bit every time you clicked outside the box and back
- Fixed the minimap position not being saved when automatically repositioned by increasing the scale while at the edge of the screen.
- Fixed bug where previously altered position on screen would revert after changing zoom and restarting the game
- Changed how server clock is handled to minimize replication

Update: 8 Jul, 2023 @ 12:16am

- Added popup tutorial window as apparently 90% of people had no clue this mod has settings :D (I swear... if I see one more streamer with the yellow stock border on the largest scale...)
- Added (hopefully) subtle coordinates above the minimap
- Implemented feature to hide during NPC dialogues / Coffer summary / Journal editing the same way it did during the construction hammer UI.
- Fixed a bug with scaling up where your minimap would expand outside of the screen area if it was on the edge