Conan Exiles

Conan Exiles

Simple Minimap (by Xevyr) v3.3.1
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Update: 10 Oct @ 5:56pm

- Fixed bug where marker descriptions wouldn't appear after hovering for more than a second (last update broke it)
- Optimized guild member tracking
- Other code tweaks and optimizations

Update: 25 Sep @ 6:27pm

- Added bypass on markers when control key is held so they don't prevent admin teleporting even while visible
- Added grey / steel color to markers for the diehard almost-monochrome fans :P
- Implemented one-time fix for any markers that were added before the current API version and couldn't be deleted
- Fixed question mark centering, text padding and highlighted keywords on vanilla marker popup hint

Update: 18 Sep @ 12:43pm

- Added passive-aggressive hint when the vanilla custom marker screen opens, telling you that there are.. other ways.. because apparently despite adding a full on animated tutorial that pops in your face the first time you open the map with the mod, 99% of you actively tried looking away and somehow still clicking the button to close it, thus making you completely unaware of the entire custom marker system that would even show on your minimap if used xD

Update: 16 Sep @ 10:50am

- Added support for temporary markers via the API. These are less hassle as they automatically get removed on the next server restart and you don't have to worry about them getting stuck if you didn't code something properly. Can also just use your own code to readd them every time the game starts if needed.
- Added description field to API so other mods can set marker descriptions as well. These can be longer text and will be displayed after 1 second of hovering over the marker (could be useful for things like short quest instructions etc.)
- Added command usable by players that clears any database saved custom markers that may have gotten stuck due to bugs. dc SMM_DebugClearAPIMarkers
- Fixed text cursos jumping to the end when editing the text fields (ty for the report Kaiowas)

Update: 8 Sep @ 8:09am

- Hotfix for black markers (for some magical unreal reason default data not applying properly on some servers)
- Slightly adjusted add marker window height so buttons aren't cut off in game

Update: 7 Sep @ 7:59pm

- Added color options for the markers
- Removed pre-colored marker icons, if you previously placed them, you should see a white box and be able to edit them and pick a new icon.
- Replaced tutorial video with image carousel as video was an extra hassle during updates, plus it needed updating because of the new color selector anyway.
- As sad as it makes me to limit your imaginative marker descriptions.. I added character limits to the text fields when adding new markers. Don't worry, you can still fit a small novel in there, but at the same time server admins don't have to pay for extra storage in case of trolls, win-win (thanks Myp3uk for the feedback)
- Updated API to add color option
- Added ability to lock markers made via the API so users can't edit / delete it (you're responsible for storing the marker ID and removing it in this case)

Update: 2 Sep @ 9:07am

- Fixed video /cry

Update: 1 Sep @ 4:42pm

- Added a parameter to the marker API table to allow markers to be excluded from the UI selector
- Added a tutorial about custom markers on the map screen when viewed for the first time (can be accessed again with the question-mark button)
- Added message on map UI in case marker system fails to initialize due to incompatible / outdated mods that edit the map UI

Update: 26 Aug @ 5:54am

- Fixed issue with minimap not filtering client-side markers to correct map
- General optimizations and code rework
- Implemented stress testing for benchmarks (not for you!)

Update: 24 Aug @ 10:43am

- Added share marker feature in right-click menu on marker. This will share the map marker with currently online guild members, they will get their own version of it which will be non-clientside by default but they can edit it as they please since it's independent of the marker that was shared.
- Made description section slightly taller so it's more usable when the horizontal scrollbar appears
- Fixed non-uniform window border on add marker window
- Fixed some cosmetic issues with some icons, removed a duplicate as well
- Potentially fixed issue with tutorial screen sometimes not showing correct hotkey