RimWorld
Bill Doors' Framework
Показване на 21 — 30 от 67 постъпления
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Обновление: 21 ян. в 10:18

[Auto-generated text]: Update on 1/21/2025 6:17:52 PM.

Обновление: 14 ян. в 6:43

[Auto-generated text]: Update on 1/14/2025 2:43:35 PM.
Projectile offset for vanilla (verb-free! relies on a slightly fragile transpiler)
Non-snap turret and turret fire arc for vanilla and CE (atm only non snap turrets are affected by fire arc restriction)
predefined character framework

Обновление: 7 ян. в 21:20

[Auto-generated text]: Update on 1/8/2025 5:20:13 AM.

Обновление: 25 септ. 2024 в 22:43

[Auto-generated text]: Update on 9/26/2024 6:43:45 AM.

Обновление: 18 септ. 2024 в 2:55

[Auto-generated text]: Update on 9/18/2024 10:55:28 AM.

Обновление: 17 септ. 2024 в 13:23

Removed old obsolete LGIS turret loading code in favor of more optimized universal hauling code.
Major change in universal hauling code for supporting multiple Irefuelable instance on the same thing. Did extensive testing and debugging and should be fine now.

Обновление: 7 септ. 2024 в 10:06

Improved and standalone interfaced hauling.
Multiple items supported by display shelves.
Comp for designating items to be hauled to display.

Обновление: 3 септ. 2024 в 20:33

[Auto-generated text]: Update on 9/4/2024 4:33:43 AM.

Обновление: 2 септ. 2024 в 22:04

[Auto-generated text]: Update on 9/3/2024 6:04:32 AM.

Обновление: 26 авг. 2024 в 8:40

[Auto-generated text]: Update on 8/26/2024 4:39:49 PM.