Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
286 sonuçtan 61 ile 70 arası gösteriliyor
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Güncelleme: 12 Ağu 2024 @ 14:37

Update 0.9.9.9.7.3
- Fixed wrong weight for heavy armor 2x1
- Fixed fire rate buffer for the new heavy twin laser turret
- Buffed the Nuclear beam/started a small rework. It already is much more viable but still some work need to be done there.
- Slightly Increased the Battle Shield Energy Consumption and added more detailed stats for both energy usage modes.
- Small Bug Fixes and Improvments

Güncelleme: 11 Ağu 2024 @ 19:40

Update 0.9.9.9.7.2
- Buffed the explosive charge mk2 by a good amount
- Improved QoL features for the Eplosive Charge Mk2 aswell as some visuals.
-> You can now trigger the explosion with a hotkey or directly in the ship menu by a new button
- Improved Performance when using fragment based weaponry (mostly clusterbombs)
- Minor Bug Fixes and Improvments

Güncelleme: 11 Ağu 2024 @ 12:51

Update 0.9.9.9.7.1
- Added new alarm when destroying vanilla reactors (same as for maltis ones in the last patch)
- Improved Alarm Sound and added a new Laser Turret Sound Variation for the new Twin Deck Laser Turret.
- EMP Mine/EMP Swarmmissles improvments
- changed Heavy Twin Laser Projectile size
- Minor Bug Fixes and Improvments

Güncelleme: 10 Ağu 2024 @ 17:32

Update 0.9.9.9.7
- Added a new self made deck cannon -> Heavy Twin Laser Turret
- EMP Battle Gadgets do not deal friendly fire anymore, reduced damage from "damage porpuse" gadgets for friendlies.
- Increased the Build Costs of the Battle Shield Generators
- Increased HP of the Heavy Efficient Laser Blaster
- Added new sound effects when a maltis reactor gets destroyed (prob in future [with vanilla plus mod] for vanillas too)
- Minor Bug Fixes and Improvments

Güncelleme: 8 Ağu 2024 @ 13:14

Update 0.9.9.9.6
- Renamed the Fragment Mines -> Clusterbombs , EMP Mines -> EMP Swarmrockets
since the names make more sense when it comes to their functionality
- Fixed a wrong stat for the hyperium Machine Gun Mk2 (Damage agains Hull)
- Minor Bug Fixes

Güncelleme: 6 Ağu 2024 @ 15:42

Update 0.9.9.9.5.9
- Buffed Flamethrower Range aswell as Shot Speed by ~20%
- Reworked the sight and radar ranges of the Small cockpits -> Sensor array is again the highest upgrade
- Lowered Efficient Laser Blaster Build Costs
- Increased Small Cockpit Mk2 Costs
- Small improvments for the mining gadgets
- increased EMP Shot hp by 100%
- Increased the Pen Resistance for all Small Laser Blasters (just the turret therefore - according to vanilla changes)
- Increased Impulse Booster Costs 20->25k
- Multiple smaller ballance changes and improvments
- Fixed an issue that the mining gadgets couldn't salvage as it has been the intention with the last update...
- New Vanilla Functionality Plus Update

Güncelleme: 5 Ağu 2024 @ 17:44

Update 0.9.9.9.5.8
- Mining Gadgets can now be used for salvaging
- Reballanced/lowered some generator costs
- Buffed the energy production rate of the fighter generator
- The Biofuel generator is now much cheaper and does not require uranium anymore
- Energy Efficiency Booster is now a bit cheaper
- EMP Mines will now be fired no matter what roation your ship has to the enemy
- Increased the Speed of Fragment Mines -> Easier to hit and a bit less spread and less chance in flying in your own mines when shooting them while accelerating
- The Battle Gadget launcher can now be buffed with a fire rate buff provider
- Minor Improvments/Ballance changes

Güncelleme: 4 Ağu 2024 @ 15:29

Update 0.9.9.9.5.7
- Added new Difficulty Settings which are adding new difficultys but also kinda offer new simmilar ones as vanilla has but focused on having longer fights (reduced damage for both player and ai)
- Reworked some enemys which have been heavily using the Long Range Laser Blasters and the Energy Miniguns since they now have higher Crew requiremens
- Improved Battery Capacity of the Volley Laser Turret Mk1 (2->4) -> less chance of having a downtime
- Added new visual effects for battery indicator of the Experimental Volley Laser and another slightly different new effect for the Volley Laser Turret Mk1
- Fixed am issue where the Energy Efficiency Buff Provider was operating when the capacitor has been set to "off" -> capacitor might be removed but I kept it for now since it can be usefull for better comparison of the effect since the crew do stay at the part when having it turned off

Güncelleme: 4 Ağu 2024 @ 8:18

Update 0.9.9.9.5.6
- Increased the trade rate of high value crafted materials like enriched uranium or processors to have higher stocks available for purchases.
- Increased overall trade cargo amounts per trade ship a bit
- All long Range Laser Cannons aswell as the Energy Miniguns do require now 1 active crew for manning/operating them.
- Increased Iron and Sulfur Megaroid Drop Rates by x2
- Increased the Mixed Megaroid drop rates by a bit

Güncelleme: 3 Ağu 2024 @ 19:50

Update 0.9.9.9.5.5
- Reworked and Reballanced therefore the Beam Defense Laser Turrets.
-> Reworked the cooldown system
-> Improved Animations for the Beam Defense Laser which now also indicate the loading and loaded status without looking at some progress bars...
-> Basically the Turrets now have a more reliable/constant cooldown and are prob better ballanced now.
-> Beam Defenses can now be boosted with Damage/Fire Rate Boosters including their cooldown mechanic and the emp ability.
- Fixed an issue where the Long Range Energy Cannons aswell as the Energy Miniguns would attack an enemy when being set to attack only with assigned target.
- Minor Bug Fixes and Improvments