Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Game Overhaul Core Mod
目前顯示第 91-100 項,共 281 項
< 1 ... 8  9  10  11  12 ... 29 >
更新:2024 年 7 月 20 日 @ 下午 10:20

Update 0.9.9.9.2.3
- All armor types have been reballanced to match more the vanilla game experience while still offering viable upgrades. They should also now all have their usecase/be viable.
- Added new descriptions for the artillery cannon since it has been reworked
- Fixed some wrong shield energy consuption stats from the last update

更新:2024 年 7 月 20 日 @ 下午 8:18

Update 0.9.9.9.2.2
- Nerfed the Energy Transfer Bandwith of the Energy Buff Provider from 8/sec.->5/sec.
- Lowered the costs of the Energy Buff Provider from 50k to 40k
- Reballanced most Maltis Reactors (mostly buffs for quality of life)
- Increased the costs of the Battle Shield Generators

更新:2024 年 7 月 20 日 @ 下午 7:48

Update 0.9.9.9.2.1
- Buffed the battle shield generators:
- Buffed the max shield strength by ~ x2
-> They last now much longer before they run out for a longer period than normal ones to have them more in place for their intended role.
- Fixed some shield stats

更新:2024 年 7 月 20 日 @ 下午 6:53

Update 0.9.9.9.2
- Reworked the Artillery Cannon:
-> It now has a projectile instead of directly damaging the enemy ship hull which was kinda hard to ballance for an long range weapon.
To make it unique it has 3 stages.
These will trigger after X distance and cause the current bullet to split into smaller ones increasing the total damage. So this also makes the weapon weaker at close ranges so an option for the enemy would be disengaging completely or engaging at close range.
-> Offers again new Gameplay ;)
- Minor Bug Fixes and Improvments

更新:2024 年 7 月 20 日 @ 上午 7:31

Update 0.9.9.9.1
- First attempt to display more accurate stats which do describe the most possible damage with each weapon per shot/sek. Before/In Vanilla it does not calculate the possible pen damage within that. If you want that change also for the vanilla cannons you have to use the vanilla plus modpack.
- Finished the new Stat Arrangement for all Maltis Weapons and some vanilla ones with the vanilla plus mod
- The Mk3 Laser Blaster does now fire 2 times faster with almost same dps (slightly more dps)
- Removed Penetration from fast firing lasers and the miniguns (not hyperium). Therefore slightly increased their damage. (was before mostly non noticable anyway)
- Small overall ballance changes and improvments

更新:2024 年 7 月 20 日 @ 上午 3:52

Update 0.9.9.9.0.3
- Reduced the costs for the mining gadget parts by 50%.
- Reduced the steel costs of the battle gadget parts by 50%
- Increased the coil costs of the battle gadget parts by 50%
- Added some missing stats to the battle gadget launcher.
- Minor Bug Fixes and Improvments

更新:2024 年 7 月 19 日 @ 下午 7:41

Update 0.9.9.9.0.2
- Maltis Battle Launcher Mk2 Ballance Fine Tuning

更新:2024 年 7 月 19 日 @ 下午 7:39

Update 0.9.9.9.0.2
- Maltis Battle Launcher Mk2 Ballance Fine Tuning

更新:2024 年 7 月 19 日 @ 下午 6:39

Update 0.9.9.9.0.1
- Maltis Battle Launcher Mk2 Reballance Patch (mostly nerfed them to fit more into the vanilla game but they should be still be very strong)

更新:2024 年 7 月 19 日 @ 下午 6:01

Update 0.9.9.9.0
- Reworked the emp fragment mine:
It does now has some kind of tiny thruster allowing it to slowly accelerate towards enemys. It does trigger the explosion and release of the fragments after (currently) 1 sec accelerating.
The released Emp fragments/projectiles do have an advanced targeting mechanism which makes them hitting the enemy almost every time.
- Reballanced the EMP/Fragment Mines
- Added detailed stats for the Battle Gadget Launcher Mk2's Gadgets
- Added new visuals/effects for the fragment mines (mostly emp fragment mine)
Battle Launcher Mk2 Reballancing/Rework mostly done