Cosmoteer: Arquitecto y comandante de una nave espacial

Cosmoteer: Arquitecto y comandante de una nave espacial

Maltis Game Overhaul Core Mod
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Actualización: 3 SEP a las 8:05 p. m.

Update 0.9.9.9.8.5.7:
- All Modded Factories are now overclockable! They do not consume extra energy per conversion but generate a fair amount of heat. Can be combined with the factory boosters
- Added Overclocking for the Modded Cockpits for extra sensor range (visual)
- Slightly increased the hyperium machine gun costs
- Added Scorched effects for the factories and cockpits.
- Improved the hyper efficient thruster graphics (smoke)
- Added better information about the different game settings for career coming with the mod. Also adjusted one crew/fame option since it was kinda too similar to an existing one.
- Some Description improvments
- Nerfed the Pen Resistance of all Modded Shields which is now at worst case as good as for the vanilla one (25) but goes up to 50. (nerf ~50%) As comparision the strongest pen shield is now the large shield (vanilla) with 75. I will test this a bit on my own but I don't think it makes that much of a difference.
Also I am now thinking of the shield overclocking.
Might add some unique overclocks for the different shield types.

Actualización: 3 SEP a las 10:40 a. m.

Update 0.9.9.9.8.5.6:
- Fixed a bug which caused the big lasers not to stack in the default lasers category
- Reworked the weight of the hyperium machine guns.
- Minor changes..

Actualización: 2 SEP a las 8:32 p. m.

Update 0.9.9.9.8.5.5:
- Cleaned up the editor groups to offer a much better game experience/building experience
- Lowered some laser blaster building costs
- Added 2 new Enemys as mid-late game enemys and bosses.
- Added new Mining/Transport Pre-Built-Shiploadouts to the ship list
- Reworked some existing ship designs (smaller improvments)
- FTL Beacons can now spawn at the full system range (when having a bigger system with the enemy mod extension)

Actualización: 2 SEP a las 8:50 a. m.

Update 0.9.9.9.8.5.4:
Balance Changes have been made for:
- Heat Laser (small/big) -> Deeper Pen but less potential damage (prob equals out in same real dmg)
- Slightly buffed the max potential damage of the small hyperium blaster
- Tesla -> Damage Nerf: ~25%
- Laser HMG -> Damage Nerf: ~20%
- Heavy Armor -> Weight and Cost have been increased
- Light Armor +1 Pen Resistance
- Tri Armor +1 Pen Resistance
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Added Heat resistance/weakness (-25%) for all modded armors. (might vary in the future...)
-> Stat has also been added

Improved the Vindicator Star Destoryer Loadouts a bit.
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I am planning to rework the carbon armor/add a new one, so it will most likely cost coils and steel in the future (with renaming of course) which are much easier to aquire in career.
Tho I then would prob take this new one as an EMP resistant armor which currently the tri armor is trying to be. So I will prob swap the functionallity of these. I am trying to find a way to not mess up saved ships during this process but I can not say that for sure yet.

Actualización: 31 AGO a las 7:28 a. m.

Update 0.9.9.9.8.5.3:
- Improved the trading state -> stations will now empty themself faster again.
-> The stock quantitys of the more expansive building materials have been a bit increased, so you most likely have them available for purchase at stations
-> Because of that traders might have less materials for purchase but can buy more materials from players. I will test this a bit on my own and if it feels too off I will most likely edit some values again...

- Added 2 new T6 enemys
- Buffed the Health of the Tesla Turret and the Flame Thrower
- Minor Improvments for some visuals

Actualización: 27 AGO a las 9:10 a. m.

Update 0.9.9.9.8.5.2:
- Rebalanced factory energy usages and speeds. (mostly buffs)
-> Especially the efficient steel and coil factories are working faster.
-> Also energy indicators should be displayed when having less energy than needed
-> Energy storage capacities have been adjusted to minimize downtimes while still keeping the higher energy consumption.
- Other minor improvments

Actualización: 26 AGO a las 6:27 p. m.

Update 0.9.9.9.8.5.1:
Factory Rework:
- Adjusted all factory animations so that they do now match both, the process speed (even with boosted speeds) and also do indicate the new conversion rates.
- Added new factory visuals for the custom factories like the mining gadget part factory.
- Increased the enegry consumption of many factories
- Some factory speed changes (base speed, buffs remain the same)
- Increased the EMP energy usage of each EMP capable weapon.
- Fixed a wrong stat for the EMP provider module
- Decreased the local magazine storage of hyperium weapons. (~50%)
- Improved all cockpit lights
- Fixed an issue where sometimes crew was stuck getting energy from the modded reactors. (for some time - until a new task has (automatically) been assigned again)

Actualización: 24 AGO a las 10:05 p. m.

QoL Update 0.9.9.9.8.5.0:
Bigger visual rework and improvments of many parts.
Especially for the buff providers which got a huge visual upgrade.
But also for reactors and more.

- Added new/improved icons for custom buttons/features
- Improved Buff displays
- Improved Small Laser Blaster Mk2 + 3 bullet visuals
- Reballanced the EMP Ability damage
- Reworked the EMP Ability Module which basically now has a built in Energy Provider for connected weapons (their emp module). Which is now consuming some energy while shooting. The energy is being transferred directly from the EMP Module to connected weapons.
- Removed the extra capacitor from the energy provider -> Slightly nerfed since it can run out of energy a bit faster.
-> Also can not/should not be able to delivery energy to other energy providers.
-> It is now less effective against shields but highly against armor/hulls (energy drain wise).
- Added a new (strong) enemy for Tier 15 / Tier 13 Boss
- Multiple general quality of life Improvments

Actualización: 23 AGO a las 8:03 a. m.

Update 0.9.9.9.8.4.8:
- Added the new faction to the custom map sizes.
- Further improvments on the tesla turret visuals
- Updated some enemy ships
- Added 1 new enemy ship variation

Actualización: 21 AGO a las 9:21 p. m.

Update 0.9.9.9.8.4.7:
- All 3 Maltis Heat Weapons do now utilize the new heat generation system and are so on more efficient against armor.
- buffed the flame thrower hull damage
- Added a new Enemy ship at tier 14/tier 2 boss
- Added a new icon for the nuclear beam recharge state and overall improved it's indicators
- Improved the sound of the rapid fire laser blasters
- Minor improvments