RimWorld
Simple FX: Splashes
9개 중 1~9개 표시 중
업데이트: 2023년 5월 5일 @ 오후 10시 33분

Updated language keys: Russian language submitted by LeonusDH.

업데이트: 2023년 5월 5일 @ 오후 10시 05분

v1.2.2
Technical update:
- The "optimize weather overlay" feature has been removed. After several months of discussion and research throughout the performance community on discord, I've concluded that this optimization was a wash due harmony overhead. It may be possible to accomplish with Prepatcher someday, but that's a story for later.
- The map ticker harmony patch has been retargeted to another method to reduce harmony overhead.

업데이트: 2023년 3월 3일 @ 오후 12시 00분

v1.2.1
- Compatibility fix for Save our Ship2

업데이트: 2023년 3월 1일 @ 오전 4시 11분

v1.2
- Optimized rewrite of how the cache is built to better work for modlists that interact with the terrain a lot (eg terraforming or dynamic ice).
- The surface that are considered hard enough for raindrops to splash upon are no longer hardcoded and now XML exposed via mod extensions. Authors of unusual terrain types, where the usual rulesets were not working, can now use these extensions if they'd like.

업데이트: 2022년 12월 25일 @ 오후 11시 25분

Update to no longer use obsolete method

업데이트: 2022년 11월 26일 @ 오전 8시 07분

Update
- Fixes splashes happening during snow weather
- Minor optimizations and code maintenance

업데이트: 2022년 11월 21일 @ 오후 7시 55분

Update
- Normally a splash fx will happen even if it's offscreen. I had looked into preventing this, but the cost of doing so outweighed what it takes to generate a splash. But, while updating my other mod Toggleable Overlays, I learned of an ultra-fast way to calculate this, and applied it here. In a typical scenario this may allow the mod to run about twice as fast, or upwards to 4x faster if you're looking at a spot where there's no hard surfaces.

업데이트: 2022년 11월 20일 @ 오후 5시 05분

NRE fix related to the archonexus restart. May also fix some other unusual, edge cases.

업데이트: 2022년 11월 16일 @ 오전 5시 12분

Hoot hoot