RimWorld
Simple FX: Splashes
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更新: 2023年5月5日 @ 22時33分

Updated language keys: Russian language submitted by LeonusDH.

更新: 2023年5月5日 @ 22時05分

v1.2.2
Technical update:
- The "optimize weather overlay" feature has been removed. After several months of discussion and research throughout the performance community on discord, I've concluded that this optimization was a wash due harmony overhead. It may be possible to accomplish with Prepatcher someday, but that's a story for later.
- The map ticker harmony patch has been retargeted to another method to reduce harmony overhead.

更新: 2023年3月3日 @ 12時00分

v1.2.1
- Compatibility fix for Save our Ship2

更新: 2023年3月1日 @ 4時11分

v1.2
- Optimized rewrite of how the cache is built to better work for modlists that interact with the terrain a lot (eg terraforming or dynamic ice).
- The surface that are considered hard enough for raindrops to splash upon are no longer hardcoded and now XML exposed via mod extensions. Authors of unusual terrain types, where the usual rulesets were not working, can now use these extensions if they'd like.

更新: 2022年12月25日 @ 23時25分

Update to no longer use obsolete method

更新: 2022年11月26日 @ 8時07分

Update
- Fixes splashes happening during snow weather
- Minor optimizations and code maintenance

更新: 2022年11月21日 @ 19時55分

Update
- Normally a splash fx will happen even if it's offscreen. I had looked into preventing this, but the cost of doing so outweighed what it takes to generate a splash. But, while updating my other mod Toggleable Overlays, I learned of an ultra-fast way to calculate this, and applied it here. In a typical scenario this may allow the mod to run about twice as fast, or upwards to 4x faster if you're looking at a spot where there's no hard surfaces.

更新: 2022年11月20日 @ 17時05分

NRE fix related to the archonexus restart. May also fix some other unusual, edge cases.

更新: 2022年11月16日 @ 5時12分

Hoot hoot