RimWorld

RimWorld

1,179 ratings
Simple FX: Splashes
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Mod, 1.4
File Size
Posted
Updated
91.802 KB
16 Nov, 2022 @ 5:12am
5 May, 2023 @ 10:33pm
9 Change Notes ( view )

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Simple FX: Splashes

In 2 collections by Owlchemist
Owlchemist's Mods
42 items
Owl's Optimizers
8 items
Description
A graphical mod that helps sell the illusion of rain interacting with the world by adding splashes to hard surfaces. There are no gameplay changes here, it's simply a graphical mod.

Note the frame rate and limitations of GIF are not ideal for showing off this subtle effect.


FAQ
Q. Does this mod impact performance?
A. I spent days putting together a scheme that could generate the rain splashes with only a negligible performance hit. I have provided a Dub's Performance Analyzer profiling in the gallery above.

Q. But my game starts lagging when it rains.
A. This is a common problem in Rimworld and would happen with or without this mod. The lag is not graphical in nature but rather all the gameplay mechanics that start happening in response to rain (deterioration, pawn reaction, etc).

Q. I don't see any splashes.
A. They only show up on hard surfaces like ones made of metal or stone.

Q. Puddles?
No puddles or filth to clean up, this is purely a graphic-only mod.

Compatibility
  • Save game compatible, as this mod does not touch your save file.
  • Regarding mods that add weather, they should work fine since rainfall is just a global stat all weather types use.
  • No known incompatibilities.

For other modders...
If you're the author of a terrain type or Stuff material category, and the rain is not interacting with your content as desired, consider these mod extensions:

<!-- For TerrainDefs --> <modExtensions> <li MayRequire="owlchemist.simplefx.splashes" Class="SimpleFxSplashes.HardSurface" /> </modExtensions> <!-- For StuffCategoryDefs --> <modExtensions> <li MayRequire="owlchemist.simplefx.splashes" Class="SimpleFxSplashes.HardStuff" /> </modExtensions>

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🦉Github[github.com]


[ko-fi.com]
107 Comments
Piggy 30 Aug @ 7:54pm 
Avoid using mod until updated or use a continued version.
Eventually your save will have trouble loading new maps. Even quicktest devmode will not work.
Killswitch 25 Aug @ 1:32pm 
@FlamBoris: Thank you king
FlamBoris 23 Jun @ 11:14am 
updated mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261109179
this guy has updated almost all owl's mods, just scroll through his workshop contributions
Digit4lC4m 26 May @ 4:03am 
Also causing issue for me. While it might seems like it work at first, my flying caravan disappeared after reaching quest destination, along with the quest map. Do not use if you are on 1.5.
jerry807705586 1 May @ 1:09pm 
1.5PLS
Zabon 28 Apr @ 2:17pm 
Yep, this mod is definitely causing crashes when loading a new map sometimes. It works sometimes still, and you likely won't notice it's not working right if you were able to get into your initial map chunk, but if you send caravans out you'll eventually run into problems generating maps. Removing it fixes all the issues I was having.
❦Xeonzs🎔 27 Apr @ 11:04am 
Also causing issues for me in 1.5
NeveHanter 24 Apr @ 2:57pm 
Fails with the following error when generating the map:
```
Exception from asynchronous event: System.MissingFieldException: Field 'Verse.FogGrid.fogGrid' not found.
[Ref 63A4DE99]
at SimpleFxSplashes.Patch_Map_FinalizeInit.Postfix (Verse.Map __instance) [0x00000] in <0beea4b06697449a94fedfd679cbd5db>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.Map.FinalizeInit_Patch5(Verse.Map)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.MapGenerator.GenerateMap_Patch6(Verse.IntVec3,RimWorld.Planet.MapParent,Verse.MapGeneratorDef,System.Collections.Generic.IEnumerable`1<Verse.GenStepWithParams>,System.Action`1<Verse.Map>,bool)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Verse.Game.InitNewGame_Patch8(Verse.Game)
at Verse.Root_Play+<>c.<Start>b__1_2 () [0x00025] in <869ae09cd42e4958ad76d610931cb571>:0
```
Mols 20 Apr @ 2:55pm 
I play with a lot of mods and kept getting errors whenever loading into a world. I assumed it was a terrain generation mod at first, but when I uninstalled every mod and individually went through, it looks like this one was the one causing the world not to load at all. Just a heads up for anyone having similar issues.
Leaf 15 Apr @ 11:25pm 
please update! :)