Starbound

Starbound

Tougher Mobs with Better Loot!
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Update: 3 Feb, 2023 @ 3:22pm

Update 1.9.6.7
  • New ability for assassins: Parry + kunai
  • Fixed issue with villager health buff not activating.
  • Fixed issue with bounty board rarely crashing when giant sewer fly was selected.
  • Lockdown ability now uses a radius of 70 blocks instead of 100.
  • Certain bounty mission maps will pre select commander abilities.

Update: 1 Feb, 2023 @ 3:26am

Update 1.9.5.9
  • Assassins are smarter and will try and move their translocation point to your predicted location. Also fixed some issues with flipslash not providing enough momentum when used by them.
  • Bounty gang leaders powers level up when there is more than one player nearby and on certain developer mission maps. They also drop more healing items on defeat.
  • Extended Call of the Wild power to regular bounty creatures (as long as the rare miniboss glow effect is active)
  • The giant sewer fly (disabled monster from Vanilla) is now a possible bounty target during peacekeeper missions.
  • Rebalanced level 2 and level 3 health scale down from +40%->+30%, since the Vanilla game makes those feel a bit tanky already compared to other tiers.

Update: 27 Jan, 2023 @ 3:57am

Update 1.9.3.9
  • Increased hunting chance of most affected action figurine drops to 1/50.
  • A tier 6 gang leader can summon up to 6 assassins.
  • Fixed bug where a level 2 gang leader would sometimes not properly spawn in reinforcement gang members.
  • Non bounty elite NPCs now properly give pixels to nearby players on defeat instead of peace credits.

Update: 26 Jan, 2023 @ 10:17pm

Removed deep logging of elite NPC demises to help with performance on older machines.

Update: 24 Jan, 2023 @ 2:30am

Update 0.1.9.2
  • Doubled the health of villager NPCs, to help their survivability.
  • (peacekeeper) Bounty Target monsters have their rapid regeneration drastically slowed for several seconds when first below half health (to make capturing them more manageable).
  • Added conditional op to giftboss monster patch (in case another mod removes droppools)
  • Reduced the heavily buffed chance of getting a rare space weapon during mech encounters slightly.

Update: 21 Jan, 2023 @ 7:02pm

Happy Lunar New Year 🌕🐇!

We needed to update the icon to be in line with v.1.9, the most recent update (see below)

Update: 20 Jan, 2023 @ 10:25pm

Update 1.9

  • New rare gang member type: Assassins!
    • With Translocator technology, they can Teleport right to you!
    • Are equipped with mostly elemental weapons
    • They can use special abilities on weapons: currently travelling slash, trail dash, flip slash, giant sword and rising slash
    • They can be visually identified by a cosmetic cloaking effect.
  • Summon Assassin(s) is a new alternative ability for Gang Leaders (during peacekeeper Bounty Hunting) to use.

Update: 15 Jan, 2023 @ 10:10pm

Patch 0.18.16
Reduced monster level scaling at tier 7-tier 10
From 190%->160% to 175%->130%. With tier 6 being the final tier outside of ancient vaults in Vanilla.

This is to better synergize with mods that add post end-game content like Extended Story.




Update: 14 Jan, 2023 @ 5:19pm

Update 0.1.8.15
  • Bonus +20% Peacekeeper Rank for any new bounty missions (retaining mod compatibility)
  • Commander ability potency now scales with NPC level.
  • Fixed bug with handling monsters that don't have a prior Update method.

Update: 13 Jan, 2023 @ 10:04pm

Status Update:
I've been looking to increase the amount of rank awarded by peacekeeper bounty quests. Unfortunately, there doesn't seem to be a way to do that without overwriting one of the configuration files used by bounties and risking compatibility with other mods that do the same.
(patch files don't appear to load for quest/bounties/assignment.config).

May look to do this in a separate mod if time permits.