RimWorld
Recruit Slaves
Visualizzazione di 1-6 elementi su 6
Aggiornamento: 13 giu, 6:08

Added support for RimWorld 1.6

Aggiornamento: 10 mag 2024, 4:21

- Storyteller's intent factor reduced, making recruitment twice easier
- Added an option to disable storyteller's intent factor altogether
- If slave's suppression is too low (below 70% by default), pawns will instead suppress the slave
- Non-recruitable pawns will have the interaction mode automatically change to Suppression
- Added a mod icon and updated the preview image
- Tweaked settings UI a bit

Aggiornamento: 17 apr 2024, 11:17

Not-so-hot-fix for the incorrect compilation mode, which prevented recruitment from actually happening (thanks to Derko for pointing it out)

Aggiornamento: 15 mar 2024, 13:14

Updated for RimWorld 1.5 (beta)

Aggiornamento: 10 gen 2023, 0:51

- Added a record for the time the pawn has spent as a colony's slave
- Opinions of other pawns are now correctly clamped from -100 to 100 for determining recruitment success chance
- Renamed "Recruitment difficulty" to "Slave recruitment difficulty" for clarity

Aggiornamento: 11 nov 2022, 3:14

Initial upload.