RimWorld
WVC - Xenotypes and Genes
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Обновление: 16 март 2023 в 7:02

[Auto-generated text]: Update on 3/16/2023 5:02:35 PM.

Обновление: 16 март 2023 в 4:36

- [Textures] Slightly tweaked the texture of the Red Nodskin's eyes.
- [Textures] Added two more variants of faces and buffs for rogkinds.
- [Xenotypes] The set of genes for rogkinds has been redone.
* Since the set has been redesigned significantly, manually adding all the genes will be problematic. Therefore, either use the previous release (link to the github[github.com]), or enable the dev-mod and manually reset the xenotype of all rogkinds. Note that in the second case, the genes will be re-randomized.
- [Genes] Firmware (bla-bla machine gene) no longer locks the learning rate, but also does not reduce the chance of a nervous breakdown.
- [Genes] Firmware no longer gives traits.
- [Genes] Firmware no longer gives passions.
- [Genes] Significantly rebalanced nodeskins.
- [Genes] Mechaskins no longer increase armor, but have an increase bonus from armor genes.
- [Genes] Fixed a bug related to the gene reinplaneter. Now abilities and headiffs will be removed depending on the genes.
- [Genes] Mechaskins now grant static temperature resistance (250 and -100).
- [Genes] Changed "Friend or foe" gene. It no longer gives bonus opinions on pawns with the same gene.
- [Genes] Changed the "Natural enemy" gene. Now it's called "Mecha-minded" and gives -500 opinion instead of -100 (now it only affects pawns without a mechaskin). Also, this gene now gives +20 opinion towards everyone with the same gene.
- [Genes] The "Mecha-subcore" gene no longer gives the "Greate memory" trait.
- [Genes] Added several armor genes.
- [Genes] Added several genes related to the sunlight.
- [Mechanoidization] The mechanoidization mechanic has been removed.
- [Mechanoidization] Opinions are now given by precepts and calculated separately from mechanoidization.
* Precepts allow you to set positive, or neutral,
or a negative or hateful opinion of mechaskin.
Rebalance of all genes. Associated with the removal of mechanoidization mechanics.
And a bunch of small fixes

Q: Why was the mechanoidization mechanic removed?
A: Due to irrelevance. All the features that were in this mechanics are now implemented differently.

Q: What will happen to opinions now?
A: They are now dependent on precepts and the corresponding meme.

Q: And what about those who have no ideology?
A: On the example of vanilla cannibalism. Only one option will be available and cannot be changed.

Q: Do I need to start a new game?
A: Optional. There are no critical game-breaking changes. The only thing that will be felt is a change in balance. Precepts can be added via the dev-mode or simply ignored.

All changes are checked on the old save, no critical bugs were found. The update is compatible with old saves.

What might need to be done:
If you are playing with xenotype Rogkind, it is recommended to reset it.
* Step by step: Dev mode -> pawn genes tab -> Devtool -> Reset genes to base xenotype
It may also be necessary to add missing precepts to all ideologies, but this is optional. (Precept: mechaskin)

Обновление: 12 март 2023 в 11:53

- Rough compatibility fix with Better Gene Prerequisites

Обновление: 9 март 2023 в 14:55

- Fixed mechakin xenotype
* If you are playing on an old save with mechakin xenotype, then manually add the "WVC_EmotionReset" gene using dev-mode.

Обновление: 8 март 2023 в 23:33

- The "operating system" gene has been renamed to "subcore".
- The mechanics of mechanoidization have been slightly reworked. It now requires a subcore gene to activate, not a mechaskin.
* If you are playing on an old save with any mecha xenotype, then manually add the "WVC_MechaAI_Base" gene using dev-mode. Only if you don't have the "mehca-subcore" gene!
- Mechaskin is now an optional visual feature.
- Mechaskin disables negative emotions about mechanoidization.
- Mechaskin now further worsens the opinion of others.
- Removed incremental effect on social impact. Now it is static and is given for the subcore gene.
- Added 25 new mechagens. These mechagenes are 5 sets of 5 genes that can be taken for one xenotype so that they are randomized during generation.
- Added a gene that allows implanting endo and xenogenes at the same time.
- Added a new xenotype with a set of randomized genes during generation. Each time they spawn, this xenotype will choose 1 out of 5 visual styles and 5 out of 25 buff genes.
* The new xenotype is a continuation of my other mod, which I abandoned due to lack of time to maintain it.
- Removed mood buff from mechanoidization level.
- Added new hair and skin color.
- Added new quadruple mecha-cat-ears.
- Added new tail.
- Added a gene that removes the effects of all aptitudes.
- Firmware (bla-bla machine gene) can now be randomized.
- The firmware is slightly weakened.
- Now the firmware does not conflict with aptitude genes.
* If you are playing on an old save with meca xenotype, then manually add the "WVC_Aptitudes_GreatEqualizer" gene using dev-mode.
- Meca xenotype renamed to Mechakin.
- Xenotype Blank renamed to Blankind.

Обновление: 5 март 2023 в 6:19

- Significantly increased the chance of spawning mecha genes

Обновление: 5 март 2023 в 6:09

- Minor fixes

Обновление: 24 ян. 2023 в 3:35

[Auto-generated text]: Update on 1/24/2023 2:34:52 PM.

Обновление: 16 ян. 2023 в 21:09

[Auto-generated text]: Update on 1/17/2023 8:09:50 AM.

Обновление: 8 ян. 2023 в 14:13

- Now mecha genes have a unique background
- Mechanoidization mecha genes are now easier to find
- Added spawn chance for mecha genes in gene packs
- Added additional tabs for mecha genes