RimWorld

RimWorld

Nanotech Overpower Patches
Showing 51-60 of 67 entries
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Update: 10 Feb, 2024 @ 4:15am

[Auto-generated text]: Update on 2/10/2024 2:15:21 PM.

Added a patch to.. link the nanotech cabinet to research benches

Update: 12 Aug, 2023 @ 5:23am

[Auto-generated text]: Update on 8/12/2023 2:23:54 PM.

Added support for Kraltech Industries, both versions.

Please report bugs if you find any.

If you play with Kraltech and don't want make resources with Nanotech, just delete the patch or rename the extension.

Update: 6 Aug, 2023 @ 7:20am

[Auto-generated text]: Update on 8/6/2023 4:20:37 PM.

Added support for Vanilla Races Expanded along with Alpha Mechs.

Update: 10 Jul, 2023 @ 7:51am

[Auto-generated text]: Update on 7/10/2023 4:51:48 PM.

Added support for More Archotech Garbage Continued. I shouldn't need to say this.. but don't use More Archotech Garbage Reupload and More Archotech Garbage Continued together

Update: 11 May, 2023 @ 11:40am

[Auto-generated text]: Update on 5/11/2023 8:40:20 PM.

Removed a patch for Archotech Weaponry since the mod author fixed the error

Update: 8 May, 2023 @ 9:52am

[Auto-generated text]: Update on 5/8/2023 6:52:21 PM.

Made the change last night but my PC takes long to load mods Q_Q

Changed the name of Signal Chip to Signal Chip from Basic Subcore.. because it's not a subcore is it? :)

Update: 7 May, 2023 @ 10:02am

[Auto-generated text]: Update on 5/7/2023 7:02:54 PM.

Quick fix to show quantity of items produced via the nano fabricator.. since I forgot Q_Q

Update: 5 May, 2023 @ 1:31pm

[Auto-generated text]: Update on 5/5/2023 10:31:22 PM.

Ha sweet baby Jesus my eye balls

After performing the dark arts, I have fixed the berries burning indefinitely and the debug log saying berries can't deteriorate even though deterioration is >0. It's fine, don't even worry about it.

Then performed more dark arts and added support to More Archotech Garbage Reupload.. to craft fragments and mass.

Also added support for Biotech

TL;DR

Fixed:
Berries

Craftable:
Biotech chips and death rest serum
Archotech fragments and mass, along with support for Archotech Weaponry (Added to the Archotech Workbench)

Update: 28 Mar, 2023 @ 3:09am

[Auto-generated text]: Update on 3/28/2023 12:09:42 PM.

Commented out the patch to make the nanotiles paintable.

Had done this a few days ago but I forgot to upload it like the bean I am :')

Update: 27 Feb, 2023 @ 2:17am

[Auto-generated text]: Update on 2/27/2023 12:16:53 PM.

Mostly what the description says at the moment

Adds Fine floors to the Nanotile for Royalty DLC
Makes them less likely to get dirty
If they do get dirty, they get cleaned faster

Patched the Battery and the generator to not breakdown
Generator needs 100 nanobots to build, but its fuel is filled because of it (Unless I forgot to patch the cost)

Cleaned up the nanobots so insulation, armour and whatever else it benefits, is more consistent. I can't remember the rest

Nanoberries no longer has health, so it can't deteriorate outside (hopefully)

Probably other stuff I missed but oh well :D