Total War: WARHAMMER III

Total War: WARHAMMER III

Storm of Derp: The Return of Grom
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Update: 5 Sep @ 12:09am

New: give a hint when Teclis dies so players know where to look to revive/liberate him.

Update: 12 Jul @ 1:31pm

If Shieldstone of Isha quest hasn't fired for Alarielle by turn 10, then force it to fire.

Update: 17 Jun @ 1:01pm

zstd compression enabled.

Update: 12 May @ 9:45pm

Fixed: Karak 8 Peak demands coming way too often.

Update: 25 Mar @ 3:51pm

  • New: Belegar, Queek, and Skarsnik will hate you if you capture Karak Eight Peaks and don't give it to one of them.
  • Fixed: invasion faction selection could pick one of the Mixer placeholder factions by accident.
  • Changed: Initial Yvresse dilemma grants more Influence if you choose to stay home.
  • Changed: Gate Guard veterans are now included in the level 7 red line skill.

Update: 12 Dec, 2024 @ 4:20pm

  • Changed: Warriors of Chaos are no longer immune to Mists of Yvresse. Now every invader (except for Throgg) should get a heaping helping of damage..
  • Changed: Allies should not be effected by the Mists.
  • Changed: Aleaf Anar's disguised heros will no longer count against the agent cap.
  • New: Copher Harbour gets a special garrison.

Update: 3 Nov, 2024 @ 10:51am

Changed: Gate Guard will now benefit from a lord's red line skills and/or tech.

Update: 23 Aug, 2024 @ 4:26pm

  • New: Sarthorael the Everwatcher gets a custom defeat trait.
  • New: Starting at tier 2, fortress gates will allow you to recruit gate guard. This means when Tiranoc and Ellyrion are down to their last settlement, they'll have a ghost of a chance at staging a comeback.
  • New: Dawn's Harbour gets a garrison.
  • New: You can now recruit Ellyrian Reavers from the Royal Ellyrian Stables.
  • Fixed: crappy Asur generals defeating Tomb Kings isn't being recorded properly.

Update: 20 Aug, 2024 @ 2:09pm

  • New: Alarielle's campaign now takes vassals into account.
  • New: Handmaiden's Gallery gets a garrison.
  • New: Anurell's tomb gets a garrison.
  • Changed: for each Aesanar Camp you build:
    • The Rite of Moreg-Hai costs less.
    • The cooldown for Rite of Moreg-Hai is shorter.
    • The Hand of the Shadow Crown's assassinate action costs less.
  • Fixed: First level of White Tower of Hoeth inexplicably doesn't increase mage hero limit even though it's a tier 4 building.

Update: 16 Aug, 2024 @ 11:01pm

  • New: Dragon Fang Mount gets a small High Elf-specific garrison. Since the port cannot be converted, reduced the build time and cost.
  • New: if Order of Loremasters gets wiped out before you have a chance to confederate them, and you're not using Recruit Defeated Legendary Lords mod, then Fuming Serpent will be transferred to one of your enemies to make it slightly easier to revive them.
  • Changed: Garrison for Tower of Mages gets an OP High Mage instead of a regular one.
  • Changed: If you abandon Yvresse as Eltharion, the payload lasts for 10 turns instead of 5 to match Zhao Ming yeeting him home.
  • Fixed: High Mage isn't being selected for the garrison even though the settlement has a Grand Repository.
  • Fixed: Armour of the Midsummer Sun isn't correctly granted as a dragon encounter reward.