Total War: WARHAMMER III

Total War: WARHAMMER III

Be'lakor Gate Fix (UPDATE: AI Rift Mechanics)
1-10 van 23 items weergegeven
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Update: 8 sep om 9:59

Corrected AI rift targeting logic to not include his own vassals

Update: 14 apr om 9:31

Edited FTFY script to include generals armies should now be 'unstuck'

Update: 14 apr om 9:09

Moved the invasion mechanic to start at turn 10

Update: 31 jan om 9:37

Incorporated FTFY's Unstuck script, should solve the armies getting stuck on one another. I'm debating on making his armies upkeep free... because he begins to essentially disintergrate from cash flow issues

Update: 31 jan om 8:28

Tweaked Strength values (haven't fixed the bug yet L0ne)

Update: 27 jan om 23:32

Update: 27 jan om 23:31

Update: 27 jan om 20:25

Update: 27 jan om 14:39

Update: 27 jan om 14:30