Space Engineers

Space Engineers

Animation Engine
110 sonuçtan 21 ile 30 arası gösteriliyor
< 1  2  3  4  5 ... 11 >
Güncelleme: 18 Tem 2023 @ 22:49

[+] Fixed some WC events being called illogically
[+] Fixed button crash

Güncelleme: 13 Tem 2023 @ 16:29

[+] Fixed logical errors when using && or ||

Güncelleme: 13 Tem 2023 @ 12:39

[+] Potential fix for cockpits not triggering enter when reloading the world
[+] Fixed projections causing issues
[+] Fixed strange issues with build and create happening sometimes
[+] Fixed loops starting from strange spots when re-welded
[+] Fixed particles not being cleaned up when grinding/re-welding
[+] Fixed lots of edge cases with grinding and welding in general
[+] Fixed reloading the world sometimes crashing the game
[+] Fixed subparts pickup where they left off if ground and re-welded quickly
[+] Fixed loops being able to be called multiple times
[+] Added block.IsWorking()
[+] Added block.IsFunctional()
[+] Added damaged() to block events

Güncelleme: 7 Tem 2023 @ 9:52

[+] Fixed grinding/welding blocks breaking scripts
[+] Fixed isHovering double calling when welding
[+] Fixed buttons being added multiple times to blocks
[+] reset positions of subparts when they are re-created

Güncelleme: 28 Haz 2023 @ 13:42

[+] SEUT XML improvements
* Added producing events
* Added button events
* Improved rotational accuracy

Güncelleme: 28 Haz 2023 @ 11:47

[+] test

Güncelleme: 27 Haz 2023 @ 21:53

[+] Button highlights will now use the enviroment.sbc settings
[+] Fixed a bug when trying to call functions with smaller args than the max length
[+] Added new variable option to startLoop to add an initial delay
[+] Updated documentation

Güncelleme: 26 Haz 2023 @ 20:02

[+] Fixed button sync in MP (still dont know if it works 100%, but without this code it would not have worked 100%)

Güncelleme: 26 Haz 2023 @ 19:50

[+] Added parenting to the emissive object
[+] Stopped some visual methods from being called on the DS

Güncelleme: 26 Haz 2023 @ 18:39

[+] dunno