Space Engineers

Space Engineers

Animation Engine
目前顯示第 21-30 項,共 110 項
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更新:2023 年 7 月 18 日 @ 下午 10:49

[+] Fixed some WC events being called illogically
[+] Fixed button crash

更新:2023 年 7 月 13 日 @ 下午 4:29

[+] Fixed logical errors when using && or ||

更新:2023 年 7 月 13 日 @ 下午 12:39

[+] Potential fix for cockpits not triggering enter when reloading the world
[+] Fixed projections causing issues
[+] Fixed strange issues with build and create happening sometimes
[+] Fixed loops starting from strange spots when re-welded
[+] Fixed particles not being cleaned up when grinding/re-welding
[+] Fixed lots of edge cases with grinding and welding in general
[+] Fixed reloading the world sometimes crashing the game
[+] Fixed subparts pickup where they left off if ground and re-welded quickly
[+] Fixed loops being able to be called multiple times
[+] Added block.IsWorking()
[+] Added block.IsFunctional()
[+] Added damaged() to block events

更新:2023 年 7 月 7 日 @ 上午 9:52

[+] Fixed grinding/welding blocks breaking scripts
[+] Fixed isHovering double calling when welding
[+] Fixed buttons being added multiple times to blocks
[+] reset positions of subparts when they are re-created

更新:2023 年 6 月 28 日 @ 下午 1:42

[+] SEUT XML improvements
* Added producing events
* Added button events
* Improved rotational accuracy

更新:2023 年 6 月 28 日 @ 上午 11:47

[+] test

更新:2023 年 6 月 27 日 @ 下午 9:53

[+] Button highlights will now use the enviroment.sbc settings
[+] Fixed a bug when trying to call functions with smaller args than the max length
[+] Added new variable option to startLoop to add an initial delay
[+] Updated documentation

更新:2023 年 6 月 26 日 @ 下午 8:02

[+] Fixed button sync in MP (still dont know if it works 100%, but without this code it would not have worked 100%)

更新:2023 年 6 月 26 日 @ 下午 7:50

[+] Added parenting to the emissive object
[+] Stopped some visual methods from being called on the DS

更新:2023 年 6 月 26 日 @ 下午 6:39

[+] dunno