Hearts of Iron IV

Hearts of Iron IV

[MD] Ebby Tweaks
Showing 31-40 of 47 entries
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Update: 7 Nov, 2023 @ 9:06pm

Increased 'ai_strategy' to build more heavy ships and fighters

  • AI_air_default_priority_low_military - AS_Fighter_equipment value = 100 (from -1000, matching MR)
  • AI_air_default_priority - AS_Fighter_equipment value = 300 (from 100)
  • AI_air_default_priority - CV_MR_Fighter_equipment value = 20 (from 10)
  • AI_air_default_priority - MR_Fighter_equipment value = 50 (from 10)
  • default_naval_role_ratios - naval_destroyer value = 15 (from 10)
  • default_naval_role_ratios - naval_carrier value = 5 (from 1)
  • default_naval_role_ratios - naval_cruiser value = 3 (from 1)

Update: 6 Nov, 2023 @ 4:42pm

Increased AI importance of planes and air superiority (defines changes only)

NDefines.NAI.LAND_DEFENSE_FIGHERS_PER_PLANE = 2.0;
-- Amount of air superiority planes requested per enemy plane ( vanilla = 1.8, md = 1.2)

NDefines.NAI.LAND_COMBAT_AIR_SUPERIORITY_IMPORTANCE = 1;
-- Strategic importance of air superiority ( amount of enemy planes in area ) (vanilla = 0.4, md = 0.7)

NDefines.NAI.MAX_AIR_REGIONS_TO_CARE_ABOUT = 10;
-- Number of regions we'll consider when trying to split planes a bit. Split is NOT equal, just a guide, leftovers still applied elsewhere if needed (vanilla/md = 6)

NDefines.NAI.LAND_DEFENSE_AIR_SUPERIORITY_IMPORTANCE = 2.0;
-- Strategic importance of air superiority ( amount of enemy planes in area ) (vanilla = 2, md = 0.5)

NDefines.NAI.STR_BOMB_AIR_SUPERIORITY_IMPORTANCE = 0.7;
-- Strategic importance of air superiority ( amount of enemy planes in area ) (vanilla/md = 0.1)

NDefines.NAI.LAND_DEFENSE_MIN_FACTORIES_FOR_AIR_IMPORTANCE = 2;
-- If amount of factories is less importance of factories won't apply (vanilla/md = 5)

NDefines.NAI.LAND_COMBAT_GUIDE_DISTANCE = 400;
-- Distance within whch we'll care a bit more about sending planes regardless of whether our boiz are dying (vanilla/md = 290.0)

NDefines.NAI.STR_BOMB_FIGHTERS_PER_PLANE = 1.6;
-- Amount of air superiority planes requested per enemy plane (vanilla/md = 1.1)

NDefines.NAI.AI_WANTED_LAND_BASED_PLANES_FACTOR = 1.0;
-- Factor applied to desire for land based planes (total airbase space * define) (vanilla/md = 0.50)

Update: 5 Nov, 2023 @ 9:32am

  • NEW (11/5/23) - Remove 'hull type' from localization leaving just ship variant name
  • NEW (11/5/23) - Increased air volunteer capacity with Foreign Intervention Law

Update: 4 Nov, 2023 @ 12:15am

    Modified Resource Export Multiplier on Trade Laws matching resource export percentage (excluding closed economy):
    • Consumption Economy - From 4% to 20%
    • Semi Consumption Economy - From 8% to 40%
    • Mixed Economy - From 12% to 50%
    • Export Economy - From 16% to 65%
    • Globalized Trade Economy - From 20% to 80%

Update: 2 Nov, 2023 @ 10:26pm

Update: 2 Nov, 2023 @ 10:14pm

  • NEW (11/3/23) - Modified Air Cavalry Leader XP gain from 'has_combat_modifier = paradrop' to gaining XP whilst commanding over 60% of air cav units

Update: 26 Oct, 2023 @ 8:02pm

Update: 25 Oct, 2023 @ 2:07pm

  • NEW (10/25/23) - Increased overall production cost of land and naval equipment
  • NEW (10/25/23) - Greatly increased the lack of resource penalty per factory

Update: 10 Oct, 2023 @ 7:45pm

- Fixed typo in leader traits

Update: 10 Oct, 2023 @ 12:10pm

* Updated for: v1.8.8 MD // v1.13 HOI4 (10/10/2023)
* Removed new game rule setting to set influence cap to 7 days