RimWorld
Yayo's Animation (Continued)
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Update: 3 feb 2023 om 19:08

- Fixed issue with Reinforced Mechanoids 2 where pawns were holding weapons at weird angles while aiming (1.4 only, irrelevant for 1.3)

Update: 15 dec 2022 om 11:10

- Fixed weapon draw size (thanks to Cn-mjt44 on GitHub for contributing!)
- Applied the same change in one more place
- Fixed weapon twirl max size checking
- Increased default weapon twirl max size from 1 to 1.25

Update: 17 nov 2022 om 6:23

- Removed CompDeflector handling from CompOversizedWeapon, should fix errors with outdated CompOversizedWeapon
- Added a separate handling for CompDeflector

Update: 9 nov 2022 om 17:34

- Fixed issue with CompOversizedWeapon - the mod should now work if it was having errors
- Fixed weapon offsets (fixes Enable Oversized Weapons)
- Added an option to disable weapon twirling for weapons over certain, configurable mass (previously it affected any weapon over 5 kg)
- Added an option to disable weapon twirling for weapons over certain size (in-game draw size) - should make it less ridiculous with weapons that aren't too heavy, but are big

Update: 7 nov 2022 om 15:42

- Changed the mod ID, this mod will get removed from your mod list! This should fix the issue with original Yayo's Animation installed, which caused invisible pawns.
- Added animation to more interactions: repairing mechanoids, feeding and playing with babies, children learning, preparing skylanterns
- More work on performance - more of the animations won't recalculate their current state unless there's a need for it
- Fixed HAR patch tooltip in settings
- Fixed interaction with Giddy-up! - no more glitchy animals, riding pawns won't have animations, mount will get walking animations
- Improved interaction with Oversized Weapons, it should work better and faster now
- Handling Oversized Weapons can be (mostly) disabled
- Use 1.4 version of the Dual Wield .dll file for 1.4 version of this mod

Update: 1 nov 2022 om 5:49

- Fix for Facial Animation

Update: 30 okt 2022 om 18:51

- Fixed pawns not always facing the correct direction in combat
- Fixed weapon size drawing so it'll always use proper size, which means weapons can be both smaller and bigger now
- A couple of minor interactions got animations now

Update: 26 okt 2022 om 7:19

- Added animation caching, so animations won't be calculated repeatedly while paused, and long-term idle animations (like sleeping) will only recalculate when necessary
- Added an option for update frequency (doesn't apply to walk and combat animations yet), which will determine how often should the animation be recalculated - making it less fluid the less frequent the updates are, but it should help with performance

Update: 25 okt 2022 om 16:44

Added a handful of new options:
- Only animating player pawns (to try to limit performance impact)
- Disabling animations beyond a specific zoom level (again, to try to limit performance impact)
- Disabling animations for animals
- Disabling Humanoid Alien Races patch (if it's causing issues)

Update: 25 okt 2022 om 3:48

- Newborns/small babies have sleeping animations disabled