NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

S. C. Reamer's Scrap and Salvage
Showing 1-10 of 21 entries
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Update: 27 Mar @ 8:08am

Update: 27 Mar @ 8:01am

Fixed Wivern colliders interfering with landing craft
Updated Mount, Compartment and Module names in fleet editor
Gave Oddity +2 missile channels, with a total of 3
Updated ship pictures when adding new ships to be more consistent
Fixed Wivern's overall heat reduction bonus to a beam heat reduction bonus, to match Keystone

Update: 13 Feb @ 2:25am

- Added different wake signatures for each hull
- Updated radar signatures for each hull

Update: 29 May, 2024 @ 8:13am

Update: 16 Oct, 2023 @ 11:28pm

Fixed issue with missing dlls.

Update: 15 Oct, 2023 @ 12:20am

Minor tweaks
Finley price reduced to 110
Viscount price increase to 200
Oddity price reduced to 200
Castella linear thrust reduced to 1400 MN, armor reduced to 30 cm
Wivern DR increased to 35%

Update: 29 Aug, 2023 @ 6:54am

Fixed Stalker-class DC Board
Standardized all the DC boards over the rest of the ships to match vanilla behavior, ie preventing tooltip showing up on preview board and AAR, and other minor issues

Update: 27 Aug, 2023 @ 12:37am

Reduced size on the two front C3 mounts on the Stalker so they only can hold MLS-2 and -3 and other pd.
Added a FactionsUnlocked exclusive Stalker variant with pre-patch sized mounts.

Update: 26 Aug, 2023 @ 1:39am

Patch 0.2.0
Added the Stalker-class Corvette for the OSP

Other minor tweaks: changed Oddity designation to Monitor, Viscount to Heavy Frigate (FFH)

Update: 17 Aug, 2023 @ 12:58am

Minor Updates and fixes

Oddity DC board main engine textures fixed.
Wivern point cost dropped to 700, armor upped to 45 cm, removed flank damage probability, reduced missile channels, added -55% beam overheat damage chance, changed 2 large compartments to…even larger compartments.
Finley armor upped to 8 cm from 7 cm, removed missile programming speed buff and reduced power plant efficiency to +10%, added -20% flank damage probability.
Viscount: Fixed C4 mount height on mesh.