Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
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Update: 11 Aug @ 9:09am

Patch 19

-Bugfixes

Main:
+No info displayed for air weapons/modules.
+Mutogs and player controlled Pandorans turning neutral in the final mission after Gate closes.
+Mind controlled enemies with Fire Discipline returning fire after enemy Leader dead.
+Byzantium mission items auto recovered (even though mission has infinite reinforcements and need to evac to complete) (Vanilla)
+Sophia Villanova missing portrait in final mission.
+Helena missing portrait in Saving Helena mission.

Aircraft rework beta:
+Error message on trying final mission
+Mist sometimes “repelling” aircraft on the Geoscape
+Warning on deploying multiple vehicles/mutogs
+Occasional error message in tactical during enemy reinforcements when using Sanctum of the Veil

To try out the Aircraft rework beta, please come to our Discord https://discord.gg/A6xSgZRGnw

Update: 11 Aug @ 7:52am

Patch 19

-Bugfixes

Main:
+No info displayed for air weapons/modules.
+Mutogs and player controlled Pandorans turning neutral in the final mission after Gate closes.
+Mind controlled enemies with Fire Discipline returning fire after enemy Leader dead.
+Byzantium mission items auto recovered (even though mission has infinite reinforcements and need to evac to complete) (Vanilla)
+Sophia Villanova missing portrait in final mission.
+Helena missing portrait in Saving Helena mission.

Aircraft rework beta:
+Error message on trying final mission
+Mist sometimes “repelling” aircraft on the Geoscape
+Warning on deploying multiple vehicles/mutogs
+Occasional error message in tactical during enemy reinforcements when using Sanctum of the Veil

To try out the Aircraft rework beta, please come to our Discord https://discord.gg/A6xSgZRGnw

Update: 6 Jul @ 4:23pm

Hotfix 1 for Patch 18

-Bugfixes
+Error message on Berserker Shoot getting shooter arm disabled

-Changes
+New pic for Scylla Capture Module

Update: 4 Jul @ 3:09pm

Patch 18

-Bugfixes
+Corrected some RU localization keys.
+Mindfraggers in some story missions not capturable (Vanilla).
+Virophage damage not affecting Anu mutated body parts (Vanilla).
+Soldiers that trigger Die Hard sometimes die after a mission.
+Missing text keys in the new game start screen.
+Broken Bionics self repairing themselves on loading game/completing a mission.
+New Jericho LVL6 and 7 Assaults and Snipers spawning with Acid Resistance vests (should be fire-blast vest).
+Level 1 faction recruits continue to spawn later in game when they shouldn't (Vanilla).
+Mutogs not under Player’s control in the final mission.

-Changes
+Pure AI should not cast Electric Reinforcement or Disrupt if they have less than 50% of WP left.
+Ignore Pain no longer prevents Stamina loss due to broken limb.
+New Veteran Mercs! (Level 5, more expensive, can start appearing around the end of January).

Update: 24 May @ 5:38am

Patch 17

This is a small one, as we are continuing internal testing of the overhaul (and I’m busy IRL).

-Bugfixes
+Berserker Killer Instinct disappearing after moving.
+Certain enemies not spawning after several mission restarts.
+Mist Sentinels appearing as valid targets for capture Mist pandoran objective.
+Softlock if a haven defender's turret tries to be recruited into Phoenix Project (Vanilla).
+Equip All button greyed out in some cases with Limited Deployment VO.
+Equip All button obscuring used slot count text in 1920x1200 res.
+When too many objectives in the battle summary after mission, the last of them appearing as “needs text”.

Update: 27 Apr @ 6:50am

Hotfix 2 for Patch 16

-Bugfixes
+Vehicle and Mutog take only 1 space Cheat Option not working.
+Not able to give 3 mutations with Full Augmentations Cheat Option enabled.
+Easy Flyers Cheat Option included advanced Charun loadouts.
+Incorrect warning in deployment screen when using Multiple Vehicles allowed Cheat Option.
+Missing RU localization keys.
+Harder Diplomacy description stating can be changed for a game in progress (it can’t).
+Errors in deployment screen on re-attempting Base Defense and Behemoth missions.
+Error when a Haven spawns a Vehicle as a recruit.

-Changes
+Since the Vanilla game only has Simplified Chinese localization, the Traditional Chinese Localization has do be downloaded separately from our Discord in #useful-links

Update: 26 Apr @ 7:18am

Hotfix 1 for Patch 16

-Bugfixes
+Unlimited deployment even with corresponding cheat options turned off.
+Missing selected vs total deployment text in deployment screen.

Update: 26 Apr @ 3:15am

Patch 16

Dear cult members and acolytes, accursed fiends and Blessed Piscean Overlords hiding among us.

Because today is the anniversary of the TFTV 1.0 release we wanted to give you something special. Actually, two things.

First, today's release includes a series of options that we have called "Cheat Options" (yes, we are appealing to your Pride and Self-esteem), so you can do a bunch of unholy things we don't want you to do but which some of you want to do anyway. Specifically, these are:

- Max 3 augmentations
- Can augment Mercenaries
- Unlimited deployment
- Vehicles and Mutogs take only 1 space
- Can carry multiple vehicles on an aircraft
- Characters drop all equipment and inventory on death.
- Delirium capped at 4 (so fully rested operatives never experience WP loss from it).
- Easy air combat (Pandoran flyers don't evolve, will always use the starting loadouts)
- Behemoth will submerge and disappear right after appearing.

You can turn any of them on in TFTV Mod Settings in the title menu, or at the start of a new game. All of them should work with games already in progress. But you definitely shouldn't use them, because, remember: they are called Cheat Options, and you possess Pride and Self-esteem.

The second thing is that we want you to know that we have plans, and plans within plans. And yet smaller plans within those, and then bigger plans within the smaller plans (because it's madness!, etc.)

For a few months now we have been working on a significant overhaul of some aspects of the Geoscape, and in the coming weeks we will be starting an open beta test.

We are not prepared to give more details yet, as things might change before we commence the open beta. However, in high level terms, this overhaul intends to conclude the journey of bringing Phoenix Point to the place it was meant to be (as we see it), and serve as a starting point for the next trip.

In other words, things are grotesquely mutating, as usual.

Happy anniversary and thank you for all your support and feedback!!


-Bugfixes
+Camera rotation and options UI partially obscured for clicking in base defense missions with containment facility present.
+Mutoid daze immunity not working (will work for Mutoids that acquire the skill from now on) (Vanilla).
+Killer Instinct allowing infinite free AP use of Mind Crush.
+In ancient missions wrong line of sight indicator in target list.
+Cyclops and hoplites gaining WP from killing enemies.
+Recruits joining from Haven defenses not spawning with correct Faction names.
+Music volume changing from 0 to something else after playing Ancient maps.
+AI being able to target not located and not revealed enemies with abilities like Stomp.
+Harmless error message in Final Mission, related to inability to spawn a certain reinforcement.
+Fully repaired Vehicle Bay displaying repair cost from a facility from another base.
+Science of Madness not spawning an infested haven.
+Acidworm with no description and higher food/mutagen value in containment, instead of regular Acidworm.

-Changes
+Mercenaries get special names.
+Disabled saving in Tutorial combat missions, as exiting and then loading those saves causes irresolvable issues with Mod config.
+Custom portraits switched off by default, as we have managed to improve the renders. If you want to use custom portraits you can do so in TFTV Mod Settings in the title screen, or in the New Game star screen.

-New features
+Traditional Chinese localization by KamiKT!
+New “cheat options” you can switch on any time in TFTV Mod Settings in the title screen, or in the New Game screen.

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland

Update: 28 Mar @ 10:02am

Patch 15

-Bugfixes
+In final Pure mission, leader’s name not Subject 24.
+In final Pure mission, leader’s torso bled when disabled.
+Subject 24 appearing in events when already dead.
+Guided by Whispers triggering when Subject 24 dead.
+Enemy spiderbots not exploding.
+In Story Mode, Defend Cyclops mission without hoplites.
+Armadillo Flamethrower sound going in a loop (Vanilla) (replaced with Dante flamethrower sfx, which sometimes might be a bit too quiet).
+Loading a save resulting in Armadillo gaining additional copies of Armadillo flamethrower.
+Ending mission with Armadillo resulting in additional copies of Armadillo flamethrower and (broken) ammo for it.
+Wrong description for Medbay (was showing 4 HP healed per hour, instead of 16).
+Broken New Game screen on Ultrawide resolutions.
+Scarab Taurus gun shock damage not increased.
+Scylla with heavy legs and spawner abdomen stepping on its own facehuggers (and causing camera issues).

-Changes
+Camera chasing shooter instead of staying on target, when target attacked through context menu.

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland

Update: 16 Feb @ 4:25pm

Hotfix 2 for Patch 14

-Bugfixes
+FAST animation setting the same speed as STANDARD.
+MC upkeep only costs 2WP regardless of enemy type.
+Ambush tactic giving error and not implementing.
+Occasional error message on Geoscape when a haven spawns a new recruit.