Phoenix Point

Phoenix Point

Terror from the Void (TFTV) 1.0
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Update: 16 Feb @ 4:25pm

Hotfix 2 for Patch 14

-Bugfixes
+FAST animation setting the same speed as STANDARD.
+MC upkeep only costs 2WP regardless of enemy type.
+Ambush tactic giving error and not implementing.
+Occasional error message on Geoscape when a haven spawns a new recruit.

Update: 14 Feb @ 12:29pm

Hotfix 1 for Patch 14

-Bugfixes
+Random errors introduced by the last release.
+Softlock and missing death animations when playing at Standard speed.
+Psychic Scream in rescue VIP missions makes them panic and run away from the objective tile.

Update: 14 Feb @ 5:42am

-Bugfixes
+Acheron mid torso preferred target in OW and RF (Vanilla) (big thanks to Codemite for figuring out what was wrong and providing a solution!)
+XP given to actors other than PX operatives (Vanilla).
+Short info panel showing rounded up perception values, while info panel showing rounded down perception values (now will show rounded down perception values in both).
+Harmless error messages on restarting missions.
+Occasional harmless error message on implementing Umbra strat in base defense.
+Missing new item marker (exclamation sign) when new weapons become available for manufacture.
+New item marker not being removed from the Manufacturing tab due to new ammo.
+WP appearing as decimals, and sometimes WP abilities not activating even when the character seemingly has just enough WP (Vanilla).
+Mind Control failing at activation when current WP of controller actor is lower than upkeep cost of the target (Vanilla).
+Fully paralyzed characters (but just so) performing zero cost AP actions (such as worms exploding).
+Internal variables getting cleared (=things going very wrong) if clicking on Restart mission but then not confirming it.
+Horrible noise when casting frenzy (Vanilla) (many thanks to Mokushi for pointing in the right direction!).
+Music too loud in Ancient maps (Vanilla).
+Ground vehicles as recruits in havens appearing with Delirium (Vanilla).
+Ground vehicle that somehow got Delirium causing harmless error in edit soldiers screen.
+Resurrected units dropping items even with No Drops From Reinforcements turned on.
+Captured Pandorans with abilities needed for research sometimes not fulfilling research requirements (Vanilla).
+A new game with a set start location, exit to menu and switch to random start, will always choose the last start as the "random" base.
+Some missing RU localizations.

-Changes
+To ensure that AI targets Acheron’s husks, the armor of that bodypart has been reduced to 0 but its HP increased.
+When Mind Control terminates due to insufficient WP at turn start, no WPs will be subtracted for upkeep from controlling character (so same same effect as if releasing from MC before turn end).
+New UI for missions vs Ancients after player researches Ancient Automata.
+Ancient Automata charging now shown using rank triangles/yellow for when fully charged.
+Many more names for human enemies, also used for haven recruits. Different naming styles depending on faction.
+Many new names for gangs/squads, also different for each faction.
+New, alternative way of getting Experimental Delirium Treatment (appears when an operative has 5 or more Delirium and if the Player hasn't unlocked treatment yet).
+Higher quality rendered portraits (need to switch custom portraits off in Mod settings to see them).

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland

Update: 19 Jan @ 11:48am

Hotfix 2 for Patch 13

-Bugfixes
+Error message on trying to show ODI tooltip when VO affecting tactical on a mission without Pandorans.
+ODI tooltip not disappearing (second attempt at fixing issue).
+Enemies with paralysis (even nearly full) keeping their full APs.
+Starting aircraft named Manticore 2

Update: 17 Jan @ 10:08am

Hotfix 1 for Patch 13

-Bugfixes
+Inconsistent reduction of AP through paralysis damage (Vanilla).
+Wrong information in small info tab re movement with paralysis damage applied.
+Error message when drag and dropping aircraft if fewer than 4 aircraft.
+Unable to cancel items in queue in Manufacturing screen after drag and dropping some item.
+Can use log events to chase yet unrevealed havens.
+Ancient Automata gaining multiple powered up buffs if the player overindulged in save scumming (revenge!)
+Civilians appearing with red icons when Haven Defenders hostile VO in effect.
+Softlock on completing capture objective if playing with Limited Capture off.
+Couldn’t manufacture ammo in equipment by drag and dropping it to the manufacturing area.

-Changes
+Added a button to manufacture ammo for weapons in the manufacturing screen.
+Increased shock damage to stomper legs (+20) and takedown (+50) to keep in line with increases to shock damage to weapons.

Update: 15 Jan @ 4:56am

- Previous release was showing Patch 11 instead of Patch 13

Update: 15 Jan @ 4:04am

1.1.2.0 Patch 13

-Bugfixes

+Error message on base defense if the timer runs out and no personnel at the base.
+Missing text key Project Osiris if only Mutation Lab and only basic Mutation Technology.
+Wrong level shown for deploying Osiris characters.
+Missing digits facility repair costs.
+RU localization corrections.
+Missing text Scylla Capture Module
+Tooltip unpowered facility remaining after generator repaired.
+After defeating Behemoth, convo with Alistair not working properly.
+Wrong description for Impossible Weapons (were still called “ancient”).
+Touched by the Void who are passed by the Void and don’t get status, remaining with purple cloud and TBTV marker.
+Security guards in base defense spawning inside other characters (now PX guards under player control will always spawn in security station: 3 when >=12 hours left, 1 if <12)
+Security guards in base defense appearing with red icons.
+Damaged security stations still spawning security guards.
+In base defense, first vent activation incorrectly warned of damage to Generators and fires and explosions (the first activation is “free”).
+UI disappearing on completing Objectives
+Wrong size/positioning of vehicles and Mutog models.
+Faction characters in final mission barking.
+Revenants in the final mission turning back after death.
+Wrong description for Project Domovoy benefits.
+Player and enemies unable to make melee attacks on structures.
+Missing text in battle report if more than 6 objectives in mission.
+No/less XP/SP points in missions with objective to rescue vehicle/soldiers if objective is last to evac (Vanilla).
+OW less effective on lower than superfast animation speed (Vanilla) (explanation: during OW the speed of the target is always reduced to 10%, but speed at which the actor shoots is set by the animation speed setting. So on higher setting you can get more shots before the target moves, which is especially noticeable with burst weapons and multiple OWs. The fix is reducing OW speed further the lower the chosen animation speed).

-Changes

+Revenants now have a golden icon instead of red.
+Virophage damage now ignores armor.
+Shock damage now always applies first, before the standard damage is applied. To compensate, shock damage of most weapons increased. The reason for this change is that before shock would apply last, except when the attack disabled a body part, leading to harder to predict outcomes.
+Sentinel surveillance ability radius now shown when pressing “v” as their detection circle, unless their detection radius is higher than their surveillance ability range..
+Can now use drag and drop in the Air Force tab to change the order of aircraft.
+Scrap aircraft button moved to Air Force tab.
+Can use 1-9 to select aircraft on Geoscape
+Can now use drag and drop to change order in manufacturing and research queues.
+Can click on events in Log to go to the aircraft/character/location mentioned in the event.
+Containment panel new UI showing info about the captured Pandorans.
+Idle animations always remain at standard speed, regardless of animation speed setting.

If you feel like it, you can buy me a coffee at https://www.buymeacoffee.com/voland

Update: 19 Dec, 2024 @ 4:55pm

Hotfix 3 for Patch 12

-Bugfixes
+Softlock on mission start for users that changed default keyboard setup.
+ODI tooltip not disappearing.
+ODI tooltip badly positioned on higher resolutions.
+Error messages related to displaying secondary objectives.
+Error message in Base Defense on Triton infiltration team deployment.
+Error message on loading a tactical save in Tutorial.

-Changes
+New background for the Air Force tab.
+Mindfraggers in base defense spawning as part of Secondary Force should have less than 1 AP now.

Update: 15 Dec, 2024 @ 2:57pm

Hotfix 2 for Patch 12

-Bugfixes
+Error message when moving or anything at all happening, if in the previous mission during the same mission an EVAC ALL button was created (the player was prompted to evac all but replied no).
+EVAC ALL not triggering when there are mind controlled enemies.
+Error message if using Mind Control or Parapsychosis on a human(oid) enemy leader.
+Clicking on name of revealed human(oid) enemy leader in the new widget not chasing the target.
+Single AP ranged weapons requiring more AP to use/having higher burst value after that type of weapon used by AI.
+Paralyzed targets for Secondary objectives sometimes registering incorrectly as failures.
+Possible to capture Revenant without any available containment space.
+Liberated troops in infested havens icons red instead of white.
+Mindcontrolling a secondary objective removes them from the secondary objectives list.
+Odd actor UI behavior after revealing a secondary objective target.
+RU localization corrections

-Changes
+Pressing “v” key now toggles visibility of all enemy perception circles (on by default for undetected infiltrators/scarabs with Lazarus module, off for everyone else).

Update: 11 Dec, 2024 @ 12:03pm

Hotfix 1 for Patch 12

-Bugfixes
+Error message on going back to Geoscape after a mission.
+Error message on attempting/completing some missions (Behemoth, Ancients).
+Error messages on restarting mission with human(oid) opponents.
+Capturing Revenant not resulting in completing the objective (so no XP/SP reward).
+Some bad/missing RU localizations.
+Mutate/Augment button getting greyed out when tabbing from a Merc.