Total War: WARHAMMER III

Total War: WARHAMMER III

True World - IE Start Position Changes (2025 Update)
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Aggiornamento: 3 lug, 22:24

Aggiornamento: 19 apr, 11:44

Omens of Destruction Update:

-Moved Taurox to Khuresh to make room for CA moving Wurzag and to take advantage of the new space
-Moved Golgfag to Skrag's old starting position in Border Princes, as fitting his lore
-Moved Skrag's new camp to match his new starting position

Aggiornamento: 27 mag 2024, 10:09

-Moved Skarbran slightly to Daemon's Gate (helps his AI be more active by putting him on a collision course vs. Oxyotl and Lustria)
-Fixed Imrik's starting camera

Aggiornamento: 25 mag 2024, 9:48

Thrones of Decay update:
-Undid Imrik changes (he returns to the plain of Bones)
-Moved Epidemius to Dragon Isles
-Moved Baltazar to Mordheim
-Nerfed Clan Carrion and moved Mannfred to kickstart his expansion

Aggiornamento: 19 dic 2023, 19:14

Aggiornamento: 18 ott 2022, 14:53

2.2 Update! CA made my Kairos/Teclis changes official, so I took those out. I updated my Skrag and Alith Anar scripts to be compatible with CA's changes as well.

Aggiornamento: 13 ott 2022, 14:20

Jungle climate is now suitable for Imrik to accommodate his new starting position

Aggiornamento: 7 ott 2022, 22:34

Hotfix to prior patch -- Kevin was not starting near Mannfred properly

Aggiornamento: 7 ott 2022, 14:40

Mixu compatibility update! Made the script commands more robust, so it should now work with even mods that add or remove factions!

Aggiornamento: 6 ott 2022, 20:17

Small change to Daniel's AI enemy to help address an issue where in rare instances Daniel's AI would not capture his starting settlement and die in the first few turns