XCOM 2
A Requiem For Man: The Requiem Legion
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Update: 2 Sep, 2024 @ 7:44pm

Bugfix for Gunships getting unintentionally turbocharged

Update: 1 Sep, 2024 @ 7:38am

Some endgame units will now pause turn timers if running Rulers Pause Turn Timers

Update: 31 Aug, 2024 @ 4:55pm

Requiem Legion: Version Epsilon_10131

Many Minor Tweaks
Significant Lategame Balance Changes
Major Tweaks to a couple lategame Units

Update: 26 Aug, 2024 @ 8:03am

Fixing a bug introduced by a bugfix. Thanks, Firaxis.

Update: 24 Aug, 2024 @ 2:12pm

Fix for a minor edge case bug with hacked Nivens, and updated some localization for clarity.

Update: 23 Aug, 2024 @ 1:19am

Requiem Legion: Version Epsilon_10031
Niven AI significantly reworked
Fixes for unintended and cheaty interactions with some mods
Fix for a crash that could occur under EXTREMELY specific and niche circumstances.

Update: 15 Aug, 2024 @ 12:27am

Some Hard Mode bugfixes and added some special AI safeguards to prevent undesirable behaviors from some unit types on certain mission types.

Update: 8 Aug, 2024 @ 8:38am

Minor Spawning tweaks to be a little more forgiving.

Update: 5 Aug, 2024 @ 8:44am

Tweaked Scamper Exhaustion code to catch edge case pre-scamper reactions that could sometimes slip by.

Update: 4 Aug, 2024 @ 8:52pm

Minor adjustment to concealment detection radius of enemies within Protective Fog, making it easier for them to be detected.