XCOM 2
A Requiem For Man: The Requiem Legion
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Güncelleme: 6 Eki 2024 @ 16:28
Güncelleyen: ReshiKillim

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

Güncelleme: 6 Eki 2024 @ 11:16
Güncelleyen: ReshiKillim

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

Güncelleme: 5 Eki 2024 @ 20:27
Güncelleyen: ReshiKillim

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

Güncelleme: 5 Eki 2024 @ 12:32
Güncelleyen: ReshiKillim

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

Güncelleme: 5 Eki 2024 @ 12:10
Güncelleyen: ReshiKillim

Fixed Navigators not properly their unique Squad Perk to their Squads

Güncelleme: 4 Eki 2024 @ 22:05
Güncelleyen: ReshiKillim

Updated Localization for Clarity

Güncelleme: 4 Eki 2024 @ 18:49
Güncelleyen: ReshiKillim

Updated Heuristic Spawning System and added extra logging
The No Future debuff can no longer be acquired from Non-Altars without A Merciless Alteration being active.
Gunship Daze Chance lowered to 50%

Güncelleme: 4 Eki 2024 @ 12:16
Güncelleyen: ReshiKillim

Fixed a basegame issue's effect on some Requiem Legion Units, such as Floaters, causing them to be incredibly noisy while dead when killed by Overwatch and other reaction attacks.

Güncelleme: 3 Eki 2024 @ 22:42
Güncelleyen: ReshiKillim

Enhanced pseudo-heuristic pod evaluation and randomization for the Requiem Spawning Ruleset.

Güncelleme: 3 Eki 2024 @ 22:17
Güncelleyen: ReshiKillim

Tweak to adjust Cyberdisc AI being a little less murderhobo with their Grenade Bombardment