XCOM 2
A Requiem For Man: The Requiem Legion
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Uppdatering: 6 okt, 2024 @ 16:28

Resolved a very strange issue that could cause jank with Stasis, and subsequently, removed Stasis immunity from the few Requiem Units that were stasis immune.

Uppdatering: 6 okt, 2024 @ 11:16

Fixed a basegame bug's interaction with Requiem Archons that could cause them to be horrendously loud when killed with
Fixed a couple minor AI bugs

Uppdatering: 5 okt, 2024 @ 20:27

Reverted and Added some new changes to the Requiem Spawning Ruleset, Added Increased Logging, Pod Modification is more consistent.

Uppdatering: 5 okt, 2024 @ 12:32

Fixed an edge case scenario that could conditionally prompt a Mechapede to annihilate a Squad on Mission Start

Uppdatering: 5 okt, 2024 @ 12:10

Fixed Navigators not properly their unique Squad Perk to their Squads

Uppdatering: 4 okt, 2024 @ 22:05

Updated Localization for Clarity

Uppdatering: 4 okt, 2024 @ 18:49

Updated Heuristic Spawning System and added extra logging
The No Future debuff can no longer be acquired from Non-Altars without A Merciless Alteration being active.
Gunship Daze Chance lowered to 50%

Uppdatering: 4 okt, 2024 @ 12:16

Fixed a basegame issue's effect on some Requiem Legion Units, such as Floaters, causing them to be incredibly noisy while dead when killed by Overwatch and other reaction attacks.

Uppdatering: 3 okt, 2024 @ 22:42

Enhanced pseudo-heuristic pod evaluation and randomization for the Requiem Spawning Ruleset.

Uppdatering: 3 okt, 2024 @ 22:17

Tweak to adjust Cyberdisc AI being a little less murderhobo with their Grenade Bombardment