Barotrauma

Barotrauma

Basilisk Battlecruiser
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Update: 19 Oct, 2022 @ 12:28am

> Cosmetic changes to upper deck, improved line of sight.
> Cleaned wires in rear ballast.
> Added battery charge rate terminal to set all 12 at once.
> Updated Manta shuttle

Update: 18 Oct, 2022 @ 11:36pm

> Corrected Fwd access shaft ladder depth, was going behind lights.

Update: 18 Oct, 2022 @ 9:56pm

Big Update Hard to keep track

> Armor Plates buffed to 300 Hp
> Ballast pumps will switch off after purging.
> Oxygen regulator Circuit installed as part of main power. Can be toggled.
> Toggleable Searchlight added to Chaingun (HI-BEAM Lever on periscope),
> Discharge coils can trigger automatically, Limited detection, 20s cooldown for balance and not to stunlock players.
> Increased outside camera range by replacing with (unpowered) searchlights

> Voltage management reconnected (missing wifi)
> Autodoor added to engineroom
> All doors have opening speed of 12.
> Bottom Airlock hatches can be switched to manual.
> Powersaver in medbay can be toggled on/off.
> Brig light can be turned off.
> Some playering issues fixed, gaps in background wall.


Basilisk MP Variant removed - original now matches fps performance.
Also Difficult to maintain/sync 2 variants at once

> Reduced shadow casting lights to 12. No shadows on external lights.
> Only shadow casting lights remaining are strip lights which can be switched off
> See screenshot for performance comparison with Winterhalter at 2/3 size of basilisk.

MULTIPLAYER TIPS
> Running through multiple autodoor sensors can cause rubber-banding, (fair trade for ability to Naruto run the length of the ship). Consider switching non-essential doors off, bots will keep them open.

> If you get an auto-dock confirmation message (some outdated mods bring that back) disconnect the purple wire in the docking hatch to disable autodocking.

Update: 18 Oct, 2022 @ 4:30am

> Removed stray Button outside front of the Basilisk (Original)

Update: 18 Oct, 2022 @ 4:27am

>Updated Drone, Adjusted docked position. (will still initally start off center as starting postion can't be defined in the editor.)

Update: 17 Oct, 2022 @ 5:22pm

Several fixes, mainly of note:

> (Finally) connected new autodocking circuit. Needed extensive campaign testing - had to be 110% sure would not cause any issues like a redock tethering loop. Circuit if off by defaul for newly puchased ships, will disable on undocking and will only prime after ship has surpassed 10m/s

> Updated drone, Game balancing. Fun stuff.
Zyleands modified drone is still indestructible (as *any* hull breach will sink like a stone), but monster attacks will drain power, until the drone is 'dead'.

Update: 17 Oct, 2022 @ 6:15am

Optimisation second sweep: Peripherals

> Reduced shadow casting lights on the Manta Shuttle from 28 to 2
This shuttle was from before I learned some people were not getting 60fps for a game like barotrauma.
Taking out shadows should help a lot for people affected by the games compatibility issues.

Update: 16 Oct, 2022 @ 5:36pm

> Fixed Campaign issue with auto docking when switching to a new ship. [first time only, no loop.]

Normally the circuit is disabled when undocking and it does not re-engage until the ship exceeds 10m/s to prevent tethering. When buying a new ship, it spawns out of nowhere, meaning there is no undock to disable the circuit, causing automatic re-docking [first time only.]

Circuit is now created OFF by default on new ships to prevent this.

Update: 16 Oct, 2022 @ 3:15pm

> New tags for bunks, Bots may sleep in them.
> Corrected switched readouts for Railgun and Tesla coils in Gunnery section
> Cleaned Wires and Lights.

Update: 16 Oct, 2022 @ 5:45am

> Lighting Tweaks. Radius and color balance