Barotrauma

Barotrauma

Basilisk Battlecruiser
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Update: 13 Oct, 2022 @ 6:34pm

>> Restored Automatic Airlock hatches.
- I learned something useful, the waypoint has to be Blue to indicate it is outside the sub. and both bottom hatches were green despite marking an outside hatch.
- shuffled the waypoints around a few pixels to turn them blue, hopefully bots will no longer launch themselves out the airlock without a suit. No promises though! Never understimate the A.I. Derp potential.

Update: 12 Oct, 2022 @ 8:13pm

> Changed automatic Airlock hatch sensors to *closing only* - to prevent risk of Bots yeeting themselves into the void.
If you want to restore Airlock lower hatches to fully automatic, change the red motion detector under the hatch - positive signal from blank to 1.

> Adjusted and optimised lighting performance, now slightly less than Winterhalter.

> Unlocked all wiring - its now on you to make sure to set/forbid wiring permission in your session to avoid possible griefers, I will not be available for tech/rewiring support.


PERFORMANCE TESTING (Showperf Diagnostics and testing)
> Testing on performance impact of motion detectors, deleting all motion detectors made no difference.
> Deleting of mission timer and information screens In command room made no impact on performace.
> Deleting All lights resulted in significant performance increase.
> Deleting all unwired items resulted in performance increase

> Primary issue is shadow casting lights, especially outside the sub, they take a lot of cycles updating environement light and shadow in realtime. once I have finished adding features will be able to split this sub into two variants, one without shadows. Only possible once design phase is done, or else will be difficult to maintain and synchronise both.

> Secondary performance issue is complexity at 4000 items. It's simply a big ship with lots of detail. If you have less than 60fps there isn't much i can do about this beyond recommending texture compression in game options


- Also if you are experiencing terrible frame rates with decent hardware, make sure your BIOS is up to date -
On git hub some have solved a major bottleneck between bios ram frequency and GPU Drivers that effects Barotrauma especially. if your memory is running < 1600mhz you're going to have a bad time.

> Small pathfinding changes.

Update: 12 Oct, 2022 @ 2:26pm

> Fixed strange power load stuttering that occurs at 200% voltage which can cause a feedback loop.
This was caused by wiring multiple consoles power through a relay module, consoles are now connected directly to junction box. Took nearly 2 hours to isolate this wierd behaviour, will submit bug report to GitHub.

Reverted 3 lamps to correct lighting on bridge (was set to Draw behind sub)

Restored shadows to acess shafts and ballast lamps - not too worried about the performance impact of these as they can all be turned off.

Update: 12 Oct, 2022 @ 12:31pm

PERORMANCE beta
> Cut number of shadow casting lights from 58 down to 24.
All turrets and outside lights set to draw behind subs, no shadows.

Update: 11 Oct, 2022 @ 10:47pm

BIG OVERHAUL:
Tried to get used to the new reactor nerf - and I've decided that I hate it. So -

> Added a 1,000kw voltage step 'transformer' - acts as a surge protector and can be found below reactor junction box.
Will engage if voltage exceeds 180%, absorbs power spikes up to 1000kw difference and phase out over 2 seconds.
Reactor symbol on bridge readout will glow orange reading *Surge* when the system is activated.
For balance - the surge protector can burn out, needs repairs after heavy abuse.
For true masochists, you can disconnect the surge protector - if you like repairing junction boxes.

Futher changes
> Main reactor junction box max voltage is 250% and EMP shielded. Can be repaired at < 95% condition.
> Extensive rewiring, slots made available in junction boxes for custom components.
> Made workshop power switch, independent of motion sensor - (bots like to hang out in engineering).
> Upped minimum repair threshold for engine from %50 to 90%
> Fixed Observation window doors not sealing hull breach issue on bridge
> Reduced constant power demand of battery charging docks from 200kw to 10kw - (a kettle is 2-3 kw/h!) to balance the percentage of time they are actually in use - (or else you may as well
replace docks with a submarine battery.)
> Changed depth of hull layer in airlock to 9.99 - cheeky (untested) glitch, but the water flow shouldn't push you down when you open the upper hatch.
> Refined visuals of Tri-Laser firing
> Upper Door on Bridge will seal if water is detected, protecting the capacitors. -To stop BOTS being stupid, Only the Captain has permission open this again, after flooding has gone. (or use a crowbar)
> Inner bridge doors are marked Captain Only for permissions, so you can secure the bridge if needed.

> Changed "Whisker" Toggle to "Fire Control" Toggle on captains console, Will arm and disarm the coilguns to stop bots/bored crew shooting at ice spires or things they can't hit.
> Whisker Toggle Moved to be Cyan Flashing light on Captains console. as it's rarely used - except by captains hoping to try and shinobi stealth a battlecruiser.
> Moved Railgun/ Remote shuttle Control Switches Closer to chair so they can be used while Sitting

KNOWN BUG:
Bots are now completely Ignoring leaks in upper observation glass after update, unsolvable? May submit report to GitHub

> Bots will now notice and fix observation window glass - Added (unreachable?) waypoints into Observation window hull area (Sure - whatever works... only took me an hour to figure this out.)
Solved.

Update: 10 Oct, 2022 @ 5:59pm

Updated Shuttle

Update: 10 Oct, 2022 @ 5:42pm

Wired Ballast and engineering pumps correctly - Made it possible to disconnect power for ballast flora.

Update: 10 Oct, 2022 @ 9:23am

Updated Manta Shuttle
Added Remote Camera for Manta (Blue Monitor next to remote control Terminal)
Fixed Bridge door acess permissions. (inner doors, captain only if closed)

Update: 10 Oct, 2022 @ 8:35am

Removed Docking toggle on bottom hatches - will rework later.

Update: 10 Oct, 2022 @ 7:18am

Updated Hidden Unique/Masterwork Items and Easter Eggs
Moved linked Cabinet in medbay to stop pathfinding error when bots cleaning up.