Barotrauma

Barotrauma

Basilisk Battlecruiser
Showing 21-30 of 124 entries
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Update: 22 Apr, 2023 @ 7:10pm

> Published testing version by mistake, Reverted.

> Perimeter Alarm Error/ Floating Wires Resolved..

Update: 22 Apr, 2023 @ 6:17pm

> Fixed Perimiter Alert not switching off.

Update: 22 Apr, 2023 @ 5:25pm

> Restored weapon capacitors to 20kw capacity
> General overhaul of lights,
> Fixed empty coilgun loaders on purchase
> Added some unique items to discover
> Hidden more wires (increases performance?)
> Bot Pathing Checkup

Update: 17 Apr, 2023 @ 3:04pm

> Added a way to update the reactor regulator circuit after upgrading reactor efficiency. {It works poorly if the new maximum reactor output is not the same as the value used in the calculations, and may cause reactor overheating at low voltage.}

This can be set with the terminal just above the reactor. Standard maximum output is 20000 plus 600kw for each upgrade. Do not use commas.
[20000>20600>21200>21800]
There is a failsafe gate to prevent meltdown accidents or sabotage.




Update: 17 Apr, 2023 @ 5:31am

> Adjusted hull sections so mid deck holds less water after flooding
> fixed some more sprite layering errors introduced with patch 1.09 -.-
> some QOL improvements
> Added warning for reactor not to upgrade efficiency if people want to use the automatic circuit.

Update: 9 Apr, 2023 @ 4:31am

> Fixed some sprite layering issues introduced with latest game patch
> Restored coilgun rate of fire to 0.3 (x2 = 1 round every 0.15s salvo) - energy consumption balanced, requires trigger control.

Update: 1 Apr, 2023 @ 5:14am

> Added more storage to medbay for Neurotrama Mod masochists/sadists. ;)

Update: 31 Mar, 2023 @ 5:51pm

>Added a switch to disable the reactor regulator circuit, for anyone playing with thehazardous reactors mod. Can be found right beside the reactors fuel readout.

>Adjusted manta's green navigation light to draw behind sub, was broken after last patch.

Update: 15 Mar, 2023 @ 4:51am

Fixing bugs Introduced by latest patch.
>Fixed sprite issues,
>Fixed light issues,
>Replaced custom console, hopefully rewired correctly.
> Fixed manta issues,
> Checked for circuit errors
> Tweaked Lights

Update: 6 Jan, 2023 @ 1:35pm

>Cleaned wires.
>Set sentry turret lights distance and alpha to 0 until editor bugfix.
> Cosmetic changes