Total War: WARHAMMER III

Total War: WARHAMMER III

Skink Mage-Priest - Generic Lord for Lizardmen
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Uppdatering: 26 maj, 2023 @ 9:52

updated for 3.1

Uppdatering: 16 apr, 2023 @ 3:10

updated for 3.0

decreased costs for all Stegadon mounts -50

Uppdatering: 15 apr, 2023 @ 5:16

Uppdatering: 28 feb, 2023 @ 10:51

- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants

Uppdatering: 12 feb, 2023 @ 4:29

Chameleon Skink Huntmaster:
- new 2D porthole image
- Ability "Snipe Shot": can now target any type of unit
- reduced duration of "lustrian poison" contact effect to 12s
- added secondary ammo type with "blinded" contact effect
- new skill with AoE reload time reduction
- missile dmg +5; upkeep +5

Uppdatering: 31 jan, 2023 @ 9:24

- placed all 5 lord variants in the same dilemma instead of picking one randomly with only 4 choices
- cleaned up porthole images for lords

Uppdatering: 13 jan, 2023 @ 10:29

- new images for unit cards and portholes

Uppdatering: 12 jan, 2023 @ 15:24

- fixed breaking of vanilla art set for tlaqua's skink chief

Uppdatering: 9 jan, 2023 @ 14:26

fixed magics skill tree for light variant

Uppdatering: 1 jan, 2023 @ 13:11

fixed scaling of images in recruitment panel