Stellaris

Stellaris

Ad Astra Technology Mod [3.14]
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Update: 19 Feb @ 4:39am

version="1.2.5"
Compat with "Additional Vanilla Buildings"
https://github.com/F1r3Pr1nc3/Ad-Astra-Technology-mod/commit/294d605c985c0fa340191ee5adbfc651937ee02b

Update: 11 Feb @ 6:21am

version="1.2.3"
– updating all building icons, big THANKS to Alan Kraskow!

Update: 3 Feb @ 3:41am

version="1.2.3"
fix immeasurable constructor build time
Bit code cleanup
https://github.com/F1r3Pr1nc3/Ad-Astra-Technology-mod/commit/d71ce98b7ed94532e60d55c79f133dc5171b27ec

Update: 2 Feb @ 5:53pm

version="1.2.2"
adding buildings to categorize triggers (hint by Inny)
fix constructor costs (hint by johngasparrini647)
adding scripted mod var @has_ad_astra_tech_mod (hint by Inny)
adding Simp-Chinese (thx to 卡尔文迪斯梅特)
https://github.com/F1r3Pr1nc3/Ad-Astra-Technology-mod/commit/a9d2f5e0ea9ae641857074c342db18eb2bbf7b35

Update: 21 Nov, 2024 @ 2:43pm

version="1.2.1"
Add name_lists for seq armies
Fix missing triggers

Update: 19 Nov, 2024 @ 10:51am

Version="1.2.0"
Compat Upd for Stellaris Evolved by MrRoAdd

Update: 14 Nov, 2024 @ 1:33am

Version="1.1.9"
Decreases built and time costs for science ships from techs (by 4 - report by Kano Tama Kosaka)
Opt modifier with scripted value (instead of 4 triggers use 1)

Update: 14 Nov, 2024 @ 1:25am

Update: 6 Nov, 2024 @ 7:42am

Version="1.18"
Re-activating old tech modifiers (very small ones) as vanilla now supports lager tech tooltips.
Re-added deleted vanilla techs.

Update: 17 Mar, 2023 @ 9:25am

version="1.1.7"
Fix Conflicting of Possible/Allowed triggers with Destroy trigger for buildable during AI evaluation (report by [CN]突击队队员)