Stellaris

Stellaris

Ad Astra Technology Mod [3.14]
149 Comments
Brant-Flir 30 Sep @ 1:32pm 
Causing CTD durign bootup for me with current version.
Kazeck 8 Sep @ 1:41pm 
I'd love to see this updated!
Firemind1701 31 Jul @ 3:18pm 
Anyone know how busted this is? Does it mostly need it's economics updated, or is there broken scripting?
gumbar 29 May @ 11:41am 
Silence, just silence. The game is so quiet without Ad Astra technology.
dog!♡💤 21 May @ 4:46pm 
Loved this mod for years. It was terrific, and I'm really hoping you'll update this for 4.0!
jht_89 18 May @ 1:36pm 
Updates will definitely be required due to the overhaul of the economy in 4.0 (impacting buildings, jobs, various modifiers etc.) so I would suggesting being patient and waiting for the authors to have time to update this mod :)
PaddyZockt 18 May @ 7:38am 
did we get an update or is no update needed?
Sovereign 11 May @ 11:34am 
bump
Captain Bart 10 May @ 1:54pm 
Is there going to be an update?
Francisco 6 May @ 3:13am 
Awesome mod man!
WhatTheForecast 14 Apr @ 3:45pm 
Would it be possible to make a couple technologies for nsc ship classes? Like, vanilla ships have the hull technologies that make them build a little slower in return for tougher hulls. Makes me kind of not want to use nsc ships with that in mind because it makes things like cruiser spam better than, say, a handful of dreadnoughts. If not, that's fine, I can just cope, ig.
regis619 9 Apr @ 5:28pm 
Ну вроде как ACOT убивает и некоторые другие моды на технологии и перки вознесения.
Marchiel Lobelia 14 Mar @ 7:26am 
love the mod mayn, this one adds a lot to my role-play aspect of the game fr
The_Illusive_Man22 6 Mar @ 5:04am 
@FirePrince give me more techs and my life is yours!
FirePrince  [author] 19 Feb @ 4:44am 
@Theta-6: TY, there was something in the buildings trigger, updated.
@Onyx Knight: IDK
Theta-6 13 Feb @ 12:01pm 
Hey, Loved This Mod in the Past. Im wondering if this has Compatability Issues with Additional Vanilla Buildings - Unofficial. As If i recall, Both Upgrade the Same Stuff?
Onyx Knight 12 Feb @ 3:34am 
Amazing mod. It gives the feeling of a far more more complete system to the tech cards. However I was wondering if the ringworld variations would be available for the Alderson Disk, Birch World, and Frameworld from Gigastructures?
FirePrince  [author] 11 Feb @ 6:25am 
Wow, amazing, big THANKS, they are now in! ;)
alankraskow 10 Feb @ 7:18pm 
I can send it on Discord. I'm on both, official one and in modding den. You can find me under my real name Alan Kraskow.
FirePrince  [author] 10 Feb @ 6:00am 
@ alankraskow: Thank you, nice! Can you send me it on Discord or you have a cloud?
alankraskow 9 Feb @ 2:25pm 
This is spectacular mod!
Not sure how buildings appear in vanilla game, but when using dirty fix for 100+ buildings, they appear misplaced in game. I went to check the files, and they are out of scale. Not sure if this was intended or not, but I'm rescaling them for myself, as I do pay attention to such details in game. If you don't mind it, I can send you rescaled .dds files once I'm done and you can check them for yourself, and see if maybe you want to add them. :)

(Not sure if I need to mention this, but will just in case. I don't expect anything in return, just my lil contribution lol)
FirePrince  [author] 31 Jan @ 9:11am 
@卡尔文迪斯梅特: thank you very much, as always, and for you long-standing support.
@johngasparrini647: sflr, ty, fix incoming with other stuff.
卡尔文迪斯梅特 31 Jan @ 5:25am 
I made a new Chinese localization translation is here.Could you please add a link?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591
FirePrince  [author] 2 Dec, 2024 @ 1:50am 
Thanks all for the kind words! I'm glad you're enjoying this.
Kazeck 1 Dec, 2024 @ 5:19pm 
I wanted to say that when I added this mod to my current list I didn't have huge expectations, I went in blind.

When I first got one of the tiny incremental bonus techs I thought 'neat'

Then I got more...and I realized this mod is amazing, it adds so much flavor and rich life, thank you for keeping it up to date!
Sancto Antiquitatis 28 Nov, 2024 @ 12:41am 
Hello, please tell me why, when building a colossus forge, the guardians of the colossi do not take care of priests and the colossi themselves (armies) are not on the hiring list
WhyNOT!?.House 21 Nov, 2024 @ 7:45am 
Замечательный мод, идеально вписывающийся в игру
The_Illusive_Man22 14 Nov, 2024 @ 9:03am 
Based and red pilled!
Kano Tama Kosaka 14 Nov, 2024 @ 6:29am 
youre an absolute legend
FirePrince  [author] 13 Nov, 2024 @ 9:42pm 
Ah, got it, will be fixed soon. ;)
Kano Tama Kosaka 13 Nov, 2024 @ 3:51pm 
@FirePrince exactly what I said. some of the techs increase how long it takes for science ships to be built, which isn't a problem at first but can rapidly spiral into science ships taking longer to build than colossi, which is even worse on any of the advanced types of science ships other mods add.
FirePrince  [author] 10 Nov, 2024 @ 6:39am 
@Kano Tama Kosaka: THX, what do you mean exactly?
Kano Tama Kosaka 7 Nov, 2024 @ 6:00pm 
great mod, my only issue with anything it add is the techs that make science ships take longer to build, since they can quickly push regular science ships to over 1000 seconds and advanced ones to almost 2000
n8 30 Oct, 2024 @ 5:29pm 
and it works for 3.13.* just fine?
n8 30 Oct, 2024 @ 5:26pm 
@The_illusive_Man22 dont be rude, coding takes time and at times moody
The_Illusive_Man22 11 Sep, 2024 @ 11:17am 
still waiting...
KASTA1LOVE 25 Aug, 2024 @ 6:15am 
На 3.12 работает?
FirePrince  [author] 19 Aug, 2024 @ 2:55pm 
Yes, hopefully soon for 3.13.
xAmetistx 19 Aug, 2024 @ 2:27pm 
Hi, will this mod be updated?
StewieTheFish 9 May, 2024 @ 2:23pm 
working with 3.12?
Wheelies On Wheels 28 Apr, 2024 @ 5:18am 
Yes there is "tech bloat" brought by this mod, and I believe it is absolutely necessary for those playing with extended early and mid game options (2500-2800)! Very good mod, and lots of well written descritpions!
ranma100 9 Apr, 2024 @ 7:39pm 
Seems to work OK in 3.11
Barga_rus 30 Mar, 2024 @ 2:34pm 
still works.
Probably celestieal intervention.
Укус за попку 1 Mar, 2024 @ 10:16pm 
is it working on 3.11?
syraphim777 27 Feb, 2024 @ 1:17am 
Сейчас 3.11 выйдет. Я в бетах не участвую, но там обещают переделать технологии. Тогда точно нужен будет ап.
SandMan (Peacekeeperalex) 24 Nov, 2023 @ 3:17pm 
I can let know that it is working, at least on my mod setup, for 3.10.
StewieTheFish 18 Nov, 2023 @ 8:46pm 
working in 3.10?
ranma100 30 Sep, 2023 @ 10:56pm 
This is still working in 3.9
SargR 18 Sep, 2023 @ 11:54am 
please update to 3.9 i really miss this mod
GlitchFling108 16 Sep, 2023 @ 12:30am 
Comon update