Stellaris

Stellaris

Halo: The Flood
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Update: 29 Sep, 2022 @ 6:54pm

- Fixed an issue with Flood habitability on Flood Hive worlds.
- Added the Flood Hive habitability trait to the Flood origin.
- Changed the current Flood shipset corvette model with a different model based on the Wraith leviathan.
- Added Flood Biomatter armor as a component set for the Flood to offset the lack of shields. The armor increases hull and armor regen.

Update: 28 Sep, 2022 @ 11:12pm

Update: 28 Sep, 2022 @ 11:03pm

1. Added a new feature to the Flood origin that allows a chance for enemy ships that are destroyed to be infected and turned during combat.
- This feature is a work-in-progress so it may a bit overpowered. Let me know what you think about this addition.

2. Fixed an issue in the Flood origin with neighbor primitive civilizations owning a flood hive world instead of a regular random habitable planet.

3. Fixed some namelist issues with army types.

4. Updated some textures for the Flood NSC shipset classes.


Update: 26 Sep, 2022 @ 7:50pm

Update: 21 Sep, 2022 @ 8:40pm

- Fixed an issue with missing Flood buildings.

Update: 20 Sep, 2022 @ 4:37pm

- Changed the appearance of the Keymind ship.

Update: 20 Sep, 2022 @ 3:01pm

Updated to 3.5.1:

- Updated compatibility with the NSC mod's recent update.

- Added new colossus weapon for the Flood called: Spore Dispersal that infects entire planets and converts the planet and its population into Flood Hives. As a result, you gain a large amount of research and unity for each planet converted.

- Added new Flood technology research for unlocking the stronger Flood Armies and updated their building requirements.

- Updated the appearance of Infected Shield Worlds to look more like Flood Hives.

- Added new infected shield world deposits to the planet class.

- Changed the appearance of the Flood origin system.

- Updated the Flood traits, triggers, and misc localisation changes.

Update: 12 Sep, 2022 @ 7:25pm

Update: 12 Sep, 2022 @ 12:25pm

- Added several new decisions for the Flood origin and civic:

1. Spread Infection: Sends Flood dispersal pods to a colonizeable habitable planet within your territory and creates a dormant Flood Colony and adds a Flood Blightlands deposit.

2. Awaken Dormant Flood Colony: Awakens the dormant colony on the planet, creating a Flood colony without the need for a colony ship. Adds a Flood Nest building and Flood Hive deposit when completed.

3. Remove Infection: Removes any Flood infestation on the planet by removing the flood infestation modifier and Blightlands deposit (Non-Flood empires can use this decision to remove Flood deposits and modifiers).

4. Grow Pure Flood: Consumes one random agricultural deposit on a habitable planet to produce 5 Pure Flood pops.

Changed the flood bombardment to not kill the last pop on a world to prevent the destruction of a colony before it turns into a Flood Hive.

Update: 10 Sep, 2022 @ 7:53pm

- Added additional triggers to prevent a planet from triggering a premature flood outbreak event during an active infection bombardment.

- Primitive worlds that are affected by the flood outbreak event will now destroy the colony and turn the world into a Flood Hive preventing an issue that stops the player from invading or bombing the planet when under the control of the Feral Flood faction.