Stellaris

Stellaris

Halo: The Flood
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Update: 24 Feb, 2023 @ 9:02pm

Update: 6 Feb, 2023 @ 10:35pm

- Added two ascension perks:
1. Flood Keymind that unlocks the decision to make Voidforms from Keymind Nests
2. Precursor Transcendence - Increases research speed and damage against fallen/awakened empires (will plan to expand on this ascension perk in future updates)

- Updated ai weights for all Flood army types to encourage the ai to use them

- Fixed the missing Titanic Flood Bio-Plasmid Launcher component

- Added point defense and several small weapon slots for the Keymind Voidform

- As a powerful world altering bombardment stance, the Flood Pod Dispersal stance must now be unlocked by researching the newly added tech research for it and will not be available at the start of the game for Flood empires. However, Flood players and AI can still quickly turn worlds into Flood Hives through the planetary decisions tab.

- Misc error log fixes

Update: 3 Feb, 2023 @ 11:23pm

Added two additional weapons to round out the remaining component slots for Flood weapons:

1. Flood Seeker Spores (PD) - Fires clouds of semi-sentient spores to track and intercept missiles and strike craft.
2. Flood Bio-Plasma Launcher (T) - Fires a high pressure projectile of caustic plasma and bile at an enemy target. Highly effective against unshielded armor and hull.

- Both weapons have their respective technology research added to the roster.

- Added a new titan model for the Flood shipset based on the Stellarite to replace Prethoryn Queen model to make the shipset more unique.

Update: 3 Feb, 2023 @ 11:10pm

Update: 2 Feb, 2023 @ 1:44am

- Fixed the colossus and xl component slots and ship locators for the Keymind Voidform.

Update: 1 Feb, 2023 @ 1:10am

- Fixed an issue with Flood AI becoming too passive in games (Refusing to declare war or build ships).

- Due to several issues with the Flood AI, all Flood armies, weapon cost, and upkeep have been switched from food to alloys and energy (until I can figure out how to get the AI to use the food resource for these components).

- Increased Flood AI aggression levels to become more of a relentless biological terror that can snowball out of control if left unchecked.

- Removed the Flood Keymind Voidform from the start of the game. They can still be built on Flood Hives that have an active Keymind Nest.

- Increased Keymind Voidform's health and added several additional weapon slots including an XL weapon slot and a Flood colossus weapon to assimilate entire planets into the Flood.

- Reduced the Flood's innate penalty from the origin to compensate for the Voidform.

- Increased the cost of building a Keymind Voidform.

- Removed the ascension perk form the civic.

- Flood AI will now use Flood army types.

Update: 25 Jan, 2023 @ 9:07pm

Update: 16 Jan, 2023 @ 1:17am

Update: 31 Dec, 2022 @ 3:44am

- Added back the custom Flood personality after fixing their lack of aggressiveness.

- Removed the regenerative tissue technology from the Flood Hivemind civic that prevented the Flood ai from producing ships (For some reason...).

- The Flood empire modifiers now have a additional bonus where you reach higher stages, the Flood origin's base penalties such as ship fire rate, accuracy, and evasion will decrease, removing the need for Keymind Voidforms to lead every Flood fleet to remove those penalties.

- Added a new Flood weapon component: Caustic Bile that acts similar to disruptor weaponry. Available in S-L slots.

Update: 28 Dec, 2022 @ 4:43pm

- Removed the custom Flood personality to prevent issues with the Flood not attacking other empires as intended.
- Personality should now default to devouring swarm.