Stellaris

Stellaris

Halo: The Flood
Showing 51-60 of 91 entries
< 1 ... 4  5  6  7  8 ... 10 >
Update: 3 Mar, 2023 @ 10:04pm

Update: 2 Mar, 2023 @ 8:08pm

- Due to some issues with crashing, the Flood Keymind ship is now categorized as a "special military ship" class which is similar to the Colossus ship class, preventing it from joining fleets which has been reported to cause issues when bombarding worlds using the Flood colossus weapon (If anyone is still experiencing crashes after this, let me know).

- Added a new starbase module "Flood Infection Hive" which works just like the Cordyceptic Reanimation Facility that will create infected Tiyanki fleets for the Flood. Like the CRF, this starbase module will require those special Tiyanki systems to be buildable.

- The Keymind Ascension perk will now require a player to have at least one ascension perk before getting it.

- The Precursor Ascension perk will now require 2 ascension perks before getting it.

Update: 26 Feb, 2023 @ 8:24am

- Added the required Flood origin or civic for the Flood bombardment tech. This should prevent Fallen Empires from unintentionally using the bombardment stance.

Update: 24 Feb, 2023 @ 9:02pm

Update: 6 Feb, 2023 @ 10:35pm

- Added two ascension perks:
1. Flood Keymind that unlocks the decision to make Voidforms from Keymind Nests
2. Precursor Transcendence - Increases research speed and damage against fallen/awakened empires (will plan to expand on this ascension perk in future updates)

- Updated ai weights for all Flood army types to encourage the ai to use them

- Fixed the missing Titanic Flood Bio-Plasmid Launcher component

- Added point defense and several small weapon slots for the Keymind Voidform

- As a powerful world altering bombardment stance, the Flood Pod Dispersal stance must now be unlocked by researching the newly added tech research for it and will not be available at the start of the game for Flood empires. However, Flood players and AI can still quickly turn worlds into Flood Hives through the planetary decisions tab.

- Misc error log fixes

Update: 3 Feb, 2023 @ 11:23pm

Added two additional weapons to round out the remaining component slots for Flood weapons:

1. Flood Seeker Spores (PD) - Fires clouds of semi-sentient spores to track and intercept missiles and strike craft.
2. Flood Bio-Plasma Launcher (T) - Fires a high pressure projectile of caustic plasma and bile at an enemy target. Highly effective against unshielded armor and hull.

- Both weapons have their respective technology research added to the roster.

- Added a new titan model for the Flood shipset based on the Stellarite to replace Prethoryn Queen model to make the shipset more unique.

Update: 3 Feb, 2023 @ 11:10pm

Update: 2 Feb, 2023 @ 1:44am

- Fixed the colossus and xl component slots and ship locators for the Keymind Voidform.

Update: 1 Feb, 2023 @ 1:10am

- Fixed an issue with Flood AI becoming too passive in games (Refusing to declare war or build ships).

- Due to several issues with the Flood AI, all Flood armies, weapon cost, and upkeep have been switched from food to alloys and energy (until I can figure out how to get the AI to use the food resource for these components).

- Increased Flood AI aggression levels to become more of a relentless biological terror that can snowball out of control if left unchecked.

- Removed the Flood Keymind Voidform from the start of the game. They can still be built on Flood Hives that have an active Keymind Nest.

- Increased Keymind Voidform's health and added several additional weapon slots including an XL weapon slot and a Flood colossus weapon to assimilate entire planets into the Flood.

- Reduced the Flood's innate penalty from the origin to compensate for the Voidform.

- Increased the cost of building a Keymind Voidform.

- Removed the ascension perk form the civic.

- Flood AI will now use Flood army types.

Update: 25 Jan, 2023 @ 9:07pm