Stellaris

Stellaris

Halo: The Flood
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Update: 26 Dec, 2024 @ 10:04pm

- Replaced the Flood ship set carrier ship sections with flood-themed voidworm models.

Update: 16 Oct, 2024 @ 2:55pm

- Added two new Flood buildings:

1. Flood Spore Mountain - Defensive building that reduces orbital bombardment damage and increases environment tolerance. Requires an active Flood Lair or Hive building.

2. Flood Spore Mounds - Utility building that boosts planetary resources and pop assembly. Requires an active Flood Lair or Hive building.


Known Issues
- Flood army transports cannot land on Flood planet classes.

Update: 9 Oct, 2024 @ 8:44am

Update: 22 Sep, 2024 @ 12:31pm

- Fixed an issue where the Keymind Void-Form was set to MIA after finishing the decision to summon it. It will now immediately spawn after completing the planet decision and will appear in orbit of the planet it was summoned from.

- The ascension perk Key Mind will now also require researching the Flood Keymind Forms technology to unlock.

- Updated the custom tooltip for the Key Mind ascension perk to reflect this change.

Update: 14 Sep, 2024 @ 5:08pm

- Reduced the file size of some of the portraits to reduce the overall file size of the mod.

- Due to the strength of the larger Keymind Voidform and ease of access, the Flood Keymind decision's food cost has been increased to 25,000 with the added requirement of possessing both the Keyminds ascension perk and the Flood keymind forms technology research to unlock the decision.

Update: 29 Jun, 2024 @ 10:08am

Bugfixes:

- Fixed an issue that caused any flood ship class to drop flood drop pod armies even without one of the flood dispersal pod components equipped.

- Reduced the combat infection form flood drop pod component's army number to 1 to match the other drop pod components.

Update: 19 Jun, 2024 @ 6:03pm

Update: 4 Jun, 2024 @ 7:51pm

Update: 4 Jun, 2024 @ 7:29am

Update: 3 Jun, 2024 @ 4:21pm

Bug Fixes
- Added an extra trigger that if a Flood empire is defeated, all flood hive worlds under its control will turn into barren planets with a terraforming modifier to prevent leftover non-colonizable flood planets (reminder that if you have a controlled Flood planet within your borders, use the planet decision on that world to remove the infection).

- When a Flood Hive world reaches zero flood pops during a bombardment, the planet will now turn into a barren world with a terraforming modifier.

Changes
- Reduced the orbital bombardment damage reduction modifiers for all Flood planets.
Flood Hive (20% from 50%)
Flood Infected Shield World (30% from 75%)
Flood Infected City World (10% from 50%)
Flood Infected Ring World (25% from 75%)

Additions

- Added a new ship aux component: Flood Dispersal Pods that send down temporary Flood armies in a ground battle.

- This new aux comes in three forms with the corresponding tech research to unlock:
1. Infection Form Dispersal Pods: Sends down two infection form armies.
2. Combat Form Dispersal Pods: Sends down two combat form armies.
3. Pure Form Dispersal Pods: Sends down one pure tank form army.

Credits
- This aux component integrates code based on the Planetary Assault Army & Ship mod by XVCV. All credit goes to its creator.