RimWorld

RimWorld

Mantodeans Continued
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Update: 20 Dec, 2022 @ 3:21pm

[Auto-generated text]: Update on 12/20/2022 3:21:38 PM.

Ok... look. I know its like the fifth time I've forgotten a file or two...

- Added in a few files I forgot to update. It should be working now.

Update: 20 Dec, 2022 @ 2:50pm

[Auto-generated text]: Update on 12/20/2022 2:50:30 PM.

ANATOMY AND MUTAGEN UPDATE!

This update brings a huge change to mantodean bodies and mutagens. This change is extreme and will cause issues for any mantodean using mutagens. Mantodean not using mutagens should be unaffected. I cannot stress enough that this will cause issues potentially including and leading up to; body parts being in the wrong places, body parts being deleted or even DEATH.

I highly recommend that you pick up the mod Character Editor https://gtm.steamproxy.vip/workshop/filedetails/?id=1874644848 and use it to resurrect, heal and remove and replace any mutagens you may have been using.

ANATOMY:

Mantodeans have undergone some significant changes with this update.

They now have some new parts including their own unique hearts and ganglions. The Mantodean Heart works similarly to a human heart but is unique and they have two of them. Ganglions are like smaller brains of which they have two. Their stomach is now also unique to them.
They now have four arms, two for combat that end in pincers and two for utility that end in three clawed hands. They can still only use one weapon at a time without mods.
They now have an abdomen and a thorax rather than just a torso. The abdomen now contains the Stomach, Breathing Sac, the Abdominal Ganglion and the Abdominal Heart. The Thorax now contains the Acid Glands and the Primary Heart.
This change will make mantodeans a little more difficult to kill outright however it won't make them supremely overpowered early on or into the late game when their hordes come for you and also better fits the design I had in my head for them with their new textures. I feel that these changes will make them much easier to, with mutagens, catch up to more late game issues that can occur without armor.

MUTAGENS:

Mutagens have had many changes and been expanded!

First of the changes is I've done away with the colors as part of their names. No longer will you wonder what a Red Mutagen actually does without digging into the descriptions only to find it says "a mutated mantodean arm.". Now it will instead be called a Scything Talon Mutagen and have proper links to its item so you can see what it will do.
Second I've added a multitude of new mutagens to enhance your mantodean pawns, and this will only be the beginning. More mutagens will be added as I expand the race into the industrial and spacer technologies down the line.
New Mutagens include:
Reinforced Legs - Mantodean legs that are armored and reinforced to allow you more carry weight and armor.
Shock Claws - Mantodean upper arms that have a stun attack and low damage. Intended for use on wardens to keep prisoners from dying during escapes... though some hives use them as interrupting melee combatants.
Flesh Whips - Mantodean upper arms that strike quickly but for less damage than other arms like the Scything Talon or the Devastating Strikers.
Dredger Arms - Mantodean lower arms that allow for immensely faster mining and deep mining at the cost of walking speed.
Agrigrasper Arms - Mantodean lower arms that allow for immensely faster planting and plant harvesting and the cost of walking speed.
Synapse Ganglion - Mantodean Ganglion mutagen that enhances the ganglions natural properties.
Painless Ganglion - Mantodean Ganglion mutagen that removes the ability to feel pain.
Regenerative Blood - Mantodean Heart mutagen that allows mantodean to regenerate their health faster when wounded.
Coagulate Blood - Mantodean Heart mutagen that allows mantodean to suffer less from bleeding.
Anti-Freeze Blood - Mantodean Heart mutagen that lowers the temperature that mantodean can operate at. This allows for much colder biomes to be home to hives.
Horn Sense - Mantodean Horn mutagen that allows for faster cooking speed.

Renamed Mutagens and what they were before:
Purple Mutagen -> Skittering Leg Mutagen - applies to legs.
Red Mutagen -> Scything Talon Mutagen - applies to upper arms.
Maroon Mutagen -> Devastating Strike Mutagen - applies to upper arms.
Green Mutagen -> Graspers Mutagen - applies to lower arms.
Blue Mutagen -> Hauler Mutagen - applies to lower arms.
Black Mutagen -> Perception Mutagen - applies to eye sets.
Ashen Mutagen -> Chitinous Shell Mutagen - applies to the spine.
Grey Mutagen -> Heavy Chitinous Shell Mutagen - applies to the spine.
Orange Mutagen -> Toxic Filter Mutagen - applies to the breathing sac.
White Mutagen -> Immunity Boost Mutagen - applies to acid gland.

These changes allow mantodeans to be a lot stronger for late game as you can now apply both combat and utility arms to all of your mantodeans without having to worry about their roles in your hive as much.
Add on the new ability to add all four mantodean legs as armored plus the heavy chitinous shell mantodean armor can get quite high and make your warriors veritable tanks. Give them some Scything Talons and their damage potential climbs right along with that armor and suddenly your tanks are charging Imperial lines and taking down cataphracts with ease.
I've also adjusted the costs of all of the mutagens to account for their significant power and to make use of Mantodean Components a little more.

I also want to address the Anti-freeze mutagen, as its been a long request to give Mantodeans something to help with cold biomes. I started with creating buildings that allow your hive to remain warm but this still left hives out in the cold during winter.
The new Anti-Freeze Blood Mutagen is effectively a mantodean parka and allows your hives to live in much colder lands where they can hunt Yttakin prey to their hears content.

Other Minor Changes:
I have also updated a few more things.
- Exudate now has its own texture courtesy of DetVisor! This is the first of many item textures I'm going to have revamped in the coming months. (Hopefully)
- Mantodeans now have last names which should fix that issue of their names always spawning in the nickname spot. Lore-wise, these are not family names but the names of powerful Hiveminds that dwell deep underground on their original homeworld. They pick a hivemind to adhere to the concepts of and carry that name forward.
- Mantodean Factions have had a few names added to increase the diversity of their factions.
- Mantodeans have also had four new skin tones added to their allotment. They can now spawn with the same coloration as megascarabs, spelopedes and megaspiders as well as a reddish tint.

I hope everyone enjoys this update and please let me know if you encounter any errors and I will help to figure them out! Thank you!

Update: 11 Dec, 2022 @ 12:10am

[Auto-generated text]: Update on 12/11/2022 12:10:26 AM.

- Put out a slight change to the Secondary Ganglion so that it isn't the size of a small moon.

Update: 20 Nov, 2022 @ 8:17pm

[Auto-generated text]: Update on 11/20/2022 8:17:51 PM.

- Pushed an update to fix some errors revolving around surgeries on body parts not yet implemented.
- Added the Mantodean Eye Set as its own organ, as well as some changes to the mantodean body. This is prep for a full body update that will be coming out in the near future.

Still looking into a report on new Mantodeans being Dirtmoles for some reason.

Update: 13 Nov, 2022 @ 7:30pm

[Auto-generated text]: Update on 11/13/2022 7:30:30 PM.

Missed a recipe for mantodean jelly.

Update: 13 Nov, 2022 @ 7:06pm

[Auto-generated text]: Update on 11/13/2022 7:06:07 PM.

Some fixes noticed here and there have been... uh... fixed.

-Guardians should no longer be able to reproduce on their own, in fact none of the lesser castes should continue to do this. Naughty naughty lesser castes! (Broodmothers can still produce eggs.)
-Texture folders have been sorted and made prettier. Building texpath files updated to reflect this. No change in game.
-Mantodeans wounded in combat should now display the same color blood around their wounds as the blood they drop on the floor.
-Adjusted food stat for mantodean castes. Will possibly adjust further in the future this was just to remove their ridiculously low food requirements.
-Research Description for Enhanced Mantodean Structures changed from "testing" to its actual description.
-Mantodean Jelly can now make use of any animalproductraw. This should give greater flexibility both in the early game and just in general for mantodeans to get this very important resource.

Update: 2 Nov, 2022 @ 11:11am

[Auto-generated text]: Update on 11/2/2022 11:11:49 AM.

-Minor change to the assemblies to remove some debug lines that would show up. Thanks smith589!

Update: 1 Nov, 2022 @ 2:11pm

[Auto-generated text]: Update on 11/1/2022 2:11:35 PM.

Smallish update to fix some issues.

-smith589's new assemblies to fix quickening and egglaying issues that cropped up between 1.3 and 1.4. Should be working now.
-New chemjelly recipes using exudate for earlier game production. Standard recipe is on the jelly maker and it and a bulk version are on the refinery.
-New Blue and Red Jelly recipes for bulk production as those have become more important over time.
-Changes to Mantodean restricted thoughts so they don't have issues with dead bodies.

Update: 27 Oct, 2022 @ 3:38pm

[Auto-generated text]: Update on 10/27/2022 3:38:33 PM.

- Small change to make Broodmothers work again. Sorry bout that.

Update: 23 Oct, 2022 @ 11:45pm

[Auto-generated text]: Update on 10/23/2022 11:45:38 PM.

Minor fixes.

-Fix for the sound grains being unreadable. Had that one fixed day one of the unstable build but forgot to transfer the fix over from my Testing version.
-Removed some lines of xml that were no longer needed in smith589's code. Thank you again smith!!!