RimWorld

RimWorld

Mantodeans Continued
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Update: 27 Feb, 2023 @ 1:45pm

Update on 2/27/2023 1:45:32 PM.

- Adjustment to the Mantodean weapons hopefully to fix the issue where they wont complete. Created a new unfinished Mantodean Weapon def.

Update: 26 Feb, 2023 @ 10:48pm

Update on 2/26/2023 10:48:26 PM.

- Adjusted Egg Recipes a little. More work being done, but for now they will have a new area for the "pre" eggs to be labeled for easier use.
- Mantodean Lesser castes can now survive in the same range of temperatures as Sentient Mantodeans.
- Adjustment to Egg Categories for Mantodeans.
- Minor Adjustment to Quicken Eggs.
- Minor adjustments to Pawnkinds.
- Minor adjustment to Factions.
- Minor adjustments to Backstories.

Some of these were attempts to fix little issues cropping up but I'm not sure they actually fix the main issues. Spawning of Pawnkinds has been fairly often failing to work properly. I expect to do another update within the next week trying to fix it further, but this one should "help".
Many issues are still outstanding and I am working on them.

Update: 26 Feb, 2023 @ 12:28am

Update on 2/26/2023 12:28:45 AM.

- Fixed Mutate so it counts as a "stuff". I swear I test these things and know what I'm doing. lol

Update: 25 Feb, 2023 @ 1:09pm

Update on 2/25/2023 1:08:53 PM.

- Dark Green Jelly will now work once again on Guardians and Hulks. Mantodeans grown in this way will start at age 7 skipping growing benefits however will be imediately able to assist the hive. Jellyphid produced in this manner will start at age 1.
- Quickened Mantodean Eggs will now produce Mantodeans at the age of 7 as well skipping growing benefits however will be imediately able to assist the hive. Recipes adjusted to use mutate and mantodean components.
- New quickened recipe for a Mantodean Warrior added. These warriors will always come out with Heavy Chitinous Shells, a scything talon mutagen and a light shield arm mutagen. This is a preview of things to come in the future...
- A new texture for Mantodean Components has been added. Much more in line with the component lore. Also in line with their lore the recipe has changed to use 50 Mantodean Jelly, 25 Mutate, 1 Component and 5 Chem Jelly.
- A new texture for Mantodean Acid Sack has been added. Technically a recolor and slight change to the shading. More in line with the Acid Launcher now.
- Ascendant Chitinous Shell has been redone. (Existing hediff will need to be replaced recommend character editor for ease.) Now called Hulking Chitinous Shell and crafting resources adjusted.
- Adjusted All mutagens recipes. They will now utilize Mutate.
- Adjusted All Simple Weapons recipes. They will now utilize Mutate.
- Texture fix for Swaddle.
- Pawnkinds adjusted for new weapon costs.

Update: 21 Feb, 2023 @ 6:57pm

[Auto-generated text]: Update on 2/21/2023 6:56:58 PM.

- Added new carapace tones to Mantodeans including Dark green, Meadow Green, Hunter Green, Deepwood Green, Davy's Grey, Dark Olive Green, Dark Brown Yellow, Dark Yellow, Desert Yellow, Yellow Orange, Grey Magenta, Purple Blue, Lavender Purple, Regal Purple, Plum Purple, Dark Orange, Pumpkin Orange, Rust Red, Dark Red, Fire Truck Red, Rose Pink, Megascarab, Spelopede, Megaspider, Snow White, Bone White, Chocolate Brown, Ice Blue, Sky Blue, Woad Blue and Othard Blue. Mantodeans from some worlds can be colorful depending on their environment.
- New Carapace colors will apply to Mantodean Scarabs, Rippers and Guardians. Also Hulks will stop lying to you about their own carapace coloration. (removed a tint that was applied. lol)
- New Carapace colors will apply to the Jellyphids and Chemphids. New colors for jellyphid include Yellow Green, Lime Green and Apply Green. New colors for Chemphids include Red, Orange and Maroon.
- Error involving Hive Culture and its icon should be resolved.

Update: 17 Feb, 2023 @ 4:32pm

[Auto-generated text]: Update on 2/17/2023 4:32:34 PM.

- Mantodeans will now spawn with less traits. This should limit the possible negatives of spawned pawns having multiple negative traits.
- Apparently I forgot to set the Newborn Backstories to the Mantodean Larva one... oops.
- Removed Brood Table and Tool Cabinet since they're not supposed to be in Live yet and they're still very WIP.

Update: 13 Feb, 2023 @ 6:03pm

[Auto-generated text]: Update on 2/13/2023 6:03:22 PM.

- Mantodean Acolytes were using earlier testing setups rather than the live version I intended. They should be much more likely to have some form of Psychic sensitivity now and also can do actual work.
- Mantodean Quicken Recipe "should" produce newborn Mantodeans now.

Update: 13 Feb, 2023 @ 2:47pm

[Auto-generated text]: Update on 2/13/2023 2:46:48 PM.

Biotech Compatibility Update!

With the Biotech compatibility update Mantodeans should work with standard reproduction and now have their own baseline xenotypes!
Seems the Live version of HAR doesn't yet support the baseline xenotype within the race file yet so currently mantodeans within the scenario starts are set to spawn with them along with all of their Pawnkinds. What this means is you will need to set the Baseline Mantodean Xenotype yourself for any currently active games. This can be best done with the mod Character Editor which I generally reccomend anyways for fixing any oddities you encounter with alien races in general.
Currently the baseline xenotype only includes Mantodean Skin (Carapace) tones and their own version of the Pollution Stimulus, however some further modifications to this xenotype will be added as time goes on. I wanted to get the main functions of the compatibility update out more than I wanted to work out the entire and full baseline xenotype for now.
Reproduction currently works the same as any human reproduction, though I'm still looking into modifications to this, two mantodeans sleep together and can get pregnant. Pregnancy should last the same time as a human, should have a high chance for twins or triplets and the resulting child will grow faster than a human with their growth ages at 3, 5 and 7. Along with this they have new lifestages starting as a Larva, then entering into the First Instar Nymph, and finally the Second Instar Nymph before becoming Adult Mantodeans.
This follows the concepts of Termite reproduction which is why Mantodean produced this way appear like smaller less developed adults rather than grublike larva. This allows the species to move onto active hive participation much faster. You will get an error about mantodeans not finding the swaddle texture. This is expected and will not affect your game aside from being annoying. I am looking into how to make it not show up. Any other errors you encounter in regards to reproduction please report to me as soon as you can!

Along with this update I am integrating the textures from Alternate Castes into Mantodeans C+E. The new textures, made by Vitamin Cera, for the Broodmother, Jellyphid(s) and the Hulk will now be the standard textures for these castes. This means that the Alternate Castes mod will get its final update today as well and will not be updated further.

Another big change this update is an expansion of the Mantodean Factions. The old standard Mantodean enemy faction has changed their name to the Lost Hives and a new faction called the Infected Hives have been added.
The Lost Hives represent hives that retain not only the animalistic nature of standard mantodean hvies but are under the overreaching cultural sway of two particular Hiveminds long forgotton on the Mantodean homeworlds. Driven insane by the glassing of their world and their hives the Greater Hiveminds of War and Fecundity burrowed deeper into their worlds and fell to madness. Now called the Hivemind of Pain and the Hivemind of Hunger these two hiveminds forcefully exert their will on these Lost Hives, driving them ever onward to pillage, raid and devour. Considered like a swarm of locusts on the Rim the Lost Hives are rarely willing to work with others.

The Infected hives have found themselves under the effect of a fungal parasite, that may have been a bioweapon designed to hamper the mantodean hordes, and curbs some of their more aggressive tendencies. Still animalistic and still devoid of the standard morals or ethics of other humanoid races, these mantodeans are willing to trade and interact peacably but still find difficulty in working with other species.

Both the Lost Hives and the Infected Hives members can be either wrested from the control of the Hiveminds of Pain and Hunger or cleared of the infection by standard hives. (No actual gameplay here just lore. Effectively its a Rough Hive and a Civil Hive faction.)

The practical upshot of this addition is 2 fold. First it gives us more hives to interact with and a chance that you might see mantodean traders more often. Second it is the start of an expansion on their lore that will include details about the Hiveminds and how they interact with the hives themselves.

Another change in this update is that the Empire will no longer be locked to hostile with Mantodeans. While their lore suggests that all hives will consistently be enemies to the Empire and the Empire "should" look down upon them as animals I wanted to ensure that Royalty DLC worked well with mantodeans and that players had the choice to be or not be enemies as it suited them. So I added the required patch to make mantodeans able to gain rep with them or not as per the base dlc.
All of the Lost Hives and the Infected Hives will remain hostile to the Empire.

Other Changes

A whole host of changes, some associated directly with Biotech and some just minor things I ran into while working on it have been added. See the Changelog Discussion.

Update: 22 Jan, 2023 @ 1:49pm

[Auto-generated text]: Update on 1/22/2023 1:48:54 PM.

- Adjusted Patch Files to better serve the Mantodean Horde.
- Added Royalty Patch that makes Mantodeans and the Empire able to work together. Mantodeans Lorewise are hostile to the Empire and the Empire hostile to them, but because of game limitations even if I leave them set to hostile the Empire still sends quests that you can never complete and you can never reach any sort of friendly level with them.This patch rectifies that until I can find a better way to make the Lore meet with the Game. Plus it gives players the choice for how their hives interact with the Empire... and I kinda like that.

If you still want to be HOSTILE to the Empire please go with the deserter option or any other standard piss off the faction option you enjoy most. I usually eat the Deserter after he gives me the psylink.

Update: 21 Dec, 2022 @ 7:55pm

[Auto-generated text]: Update on 12/21/2022 7:55:46 PM.

Minor Update Mostly affecting Exudate.

- Updated Exudate to be usable as a woody stuffable.
- Updated the Mantodean Butcher table to have a crafting recipe for kibble using exudate.
- Updated the Mantodean Race to no longer spawn with body purist. Mutagens are too important to mantodean existence and culture to have body purists among their kin.