RimWorld

RimWorld

Mantodeans Continued
999 Comments
TurtleShroom 30 Sep @ 2:08pm 
YES!! YES!!
ElTwoFour  [author] 29 Sep @ 1:44pm 
Feeling like I should have the initial out by Thursday. This is not a hard for sure thing, as I've a lot of work to be doing for my job nowadays, but I think I'll have initial ready by then.
ElTwoFour  [author] 27 Sep @ 11:37pm 
@Turtleshroom, I didn't change any def names during the update however some code based thing did change a bit on the C# side. I doubt this will effect your stuff but let me know if you notice anything.
ElTwoFour  [author] 27 Sep @ 11:35pm 
Silksong is the second installment in the Hollow Knight franchise. They're great metroidvania type games. Turtleshroom though is referring to a mod that adds in some of the clothing and weapons from Silksong into Rimworld.

Honestly Hollow Knight and Silksong are great games if you're into that genre and ya'll should give em a look.
EvilNecroid 27 Sep @ 11:09pm 
whats silksong?
TurtleShroom 27 Sep @ 5:02pm 
Too late,I am already adding Mantodean compatibility for the Silksong Mod: https://www.gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569666107 .
ElTwoFour  [author] 27 Sep @ 4:59pm 
God's please don't compare me to Silk song... It won't be nearly that good. It'll be running.
isiarca 27 Sep @ 1:44pm 
This is the most highly-anticipated bug-related gaming news since Silksong.
TurtleShroom 27 Sep @ 1:25pm 
This time, PLEASE don't change any Def Names. That last time absolutely kicked my butt changing them all.
EvilNecroid 26 Sep @ 4:16pm 
sweeeeet
ElTwoFour  [author] 26 Sep @ 9:55am 
We have the code and are in testing for initial release for 1.6 now. Just a few more things that need some touchup and then I should be able to release it. Then I start trying to make it better for 1.6/Odyssey. I have work that picks up at the beginning of months and slows middle to end of months so I'm on a weird schedule! Sorry for the wait!
EvilNecroid 26 Sep @ 4:01am 
hows it going?
the mantos didnt eat u too did they?
ElTwoFour  [author] 15 Sep @ 2:25am 
At this point... so do I...
Drazhatt 13 Sep @ 4:52am 
It was 84 years of waiting, hope it comes before gta 6
EvilNecroid 11 Sep @ 5:42am 
lets hope the mantodeans dont eat the next coder too
ElTwoFour  [author] 11 Sep @ 12:36am 
Even assuming I abandon the code for just that... there is the rest of the code my man. lol Anyways I'm leaving it till tomorrow to see if they respond.. .then I'll move on to the next coder who offered to take the job.
TurtleShroom 10 Sep @ 12:57pm 
Try Zarenjel, OP, or pay Tarunchuk... or just ditch the C-Sharp for the egg entirely. That's what I would do.
EvilNecroid 9 Sep @ 11:57pm 
really? 2 coders gone? r the mantodeans eating them?
i wish i could help but im a noob
ElTwoFour  [author] 9 Sep @ 10:26pm 
I may have lost contact with the new coder? I'm starting to think my code might be cursed... >.<
EvilNecroid 4 Sep @ 10:38am 
cool :)
i kinda cant live without this mod
ElTwoFour  [author] 4 Sep @ 9:55am 
I have a guy looking at it now. Not sure what happened to the first guy. Hope he's OK.
EvilNecroid 4 Sep @ 4:24am 
MIA? damn :(
hopefully everything works out soon
isiarca 19 Aug @ 2:21pm 
We understand. Thanks for letting us know.
ElTwoFour  [author] 19 Aug @ 1:53pm 
Also far as I know the comments have never been locked here.
ElTwoFour  [author] 19 Aug @ 1:53pm 
Sorry for late replies! I started a new job and everything is in a kerfuffe. I intend to seek another coder this weekend as my current one is MIA. Hopefully they're OK but I can't wait longer.
Droider 19 Aug @ 11:44am 
was it just me or were he comments locked for a bit
RandomEdits 18 Aug @ 6:18am 
I can't wait for the URMC to have another target to shoot at!
isiarca 10 Aug @ 11:37pm 
I've seen too many people get downright embarrassing about mod updates for me to enjoy EvilNecroid's joke, so tell your friend to relax and proceed without undue haste. The mod is good enough to wait for, after all.
EvilNecroid 10 Aug @ 9:44pm 
how goes the updating?
tell ur friend to hurry up lol
InsideOutFace 7 Aug @ 11:51pm 
I will wait for this mod as long as it takes, and probably squeal with glee when it gets updated. You rock, ElTwoFour. <3
xenonprime 6 Aug @ 10:26am 
Thank you for keeping us updated! And thank you for continuing to work on this!
finalshdw 3 Aug @ 9:38pm 
cool, I have to learn how to really play 1.6 to the max before I start another colony with this one. I love it. Can't wait to play this with them.
EvilNecroid 31 Jul @ 1:20am 
cant wait :)
would be cool if we can make a gravship out of insect jelly lol
ElTwoFour  [author] 30 Jul @ 10:35pm 
1.6 is coming however I'm away from home for the next week and I'm waiting on my code guy to help me out with something. I apologize for the wait and thank you for your patience.
harhell 30 Jul @ 6:40pm 
1.6?
ElTwoFour  [author] 24 Jul @ 2:48pm 
I have someone working on it already.
TurtleShroom 24 Jul @ 2:16pm 
What makes the eggs do something different? I mean, there must be a reason it's there.

(BTW, contact Zaljerem. Tell him TurtleShroom sent you. He has a lot of Mods to update, but sometimes, if a C-Sharp update is easy, he can do it in a few minutes... or days, but don't push him! He has a life!)
ElTwoFour  [author] 24 Jul @ 12:54pm 
heh, most of the weapons don't have thaat much sentience. :D
Droider 24 Jul @ 9:46am 
imagine being born as a blunt weapon
ElTwoFour  [author] 23 Jul @ 11:07pm 
@isiarca, I know right! Mantodeans in the "lore" are actually up to 12 feet tall too... so they're much bigger than humans.
ElTwoFour  [author] 23 Jul @ 11:06pm 
@TurtleShroom, I know. The code used for that specifically has extra bits that add additional options for me for it. I brought up the old egglayer code to simply point out theres been C# in the mod since then.
TurtleShroom 23 Jul @ 9:25pm 
Wait, I think I know what eggs you mean. You are talking about the ones that spawn new, baby Mantodeans, right, that you craft at the Brood Mother Bench?

Did you know that doesn't need C-Sharp as of V1.6 ? You can simply set the Hatching Comp as a Pawn Kind Def of a Mantodean controlled by the player (the same Player Mantodean Pawn Kind Def used in your Scenario).
isiarca 23 Jul @ 9:21pm 
Just saw a photo that was photoshopped to make a praying mantis and a human look like they're the same size. It's a shame (though understandable) that it isn't possible to link to it here. Anyway, I thought of this mod immediately upon seeing it, so take that as you will.
TurtleShroom 23 Jul @ 9:20pm 
Your Mod had C-Sharp, Eltwofour? I had no idea.

IIRC, you could actually decouple from that C-Sharp and use the Vanilla Factions Expanded system for egg laying.
ElTwoFour  [author] 23 Jul @ 4:53pm 
In progress. Some code updating is needed and my coder has life responsibilities. I apologize for the wait!
harhell 23 Jul @ 8:35am 
1.6?
Latex Santa 18 Jul @ 7:05am 
@ElTwoFour
Thank goodness that this mod will be updated soon-ish.
Then, I can resume my Starship Troopers modded game.
This time, with an actual ship to drop my grunts out of - TRULY Mobile Infantry.
I always get the jitters before a combat drop...
ElTwoFour  [author] 16 Jul @ 12:18am 
@TurtleShroom, not adding C-Sharp, updating C-Sharp. There has been C# in this mod since before I took over... well if you had the egglaying add on anyways.
TurtleShroom 15 Jul @ 7:45pm 
I look forward to the update! Please don't change the Def Names this time!
TurtleShroom 15 Jul @ 7:44pm 
Oh, you're adding some C-Sharp elements now? Interesting...