RimWorld

RimWorld

Mantodeans Continued
1,034 Comments
DarkAzura 21 Oct @ 11:46pm 
I am indeed doing well. Hope you're also doing well
ElTwoFour  [author] 21 Oct @ 11:31pm 
Hello! Things are going... I hope you're doing well!
DarkAzura 21 Oct @ 10:28pm 
Hey wassup El how things been. It's been sometime since I've commented on this page
ElTwoFour  [author] 20 Oct @ 8:15pm 
All right I'll take a look soon as I can! Thanks for reporting it!
Droider 20 Oct @ 6:12pm 
burning apparel i the bioalchemy station does not seem to work. tested with a vanilla smelter and it DID work.
ElTwoFour  [author] 19 Oct @ 8:53pm 
Ah ok. I was afraid I'd accidentally dropped it again.
I set up the 1:1 one for early colonies. :P
Droider 19 Oct @ 5:14pm 
ah okay, my bad, i tried to rush chem jelly since i got some fuel from a trader.
ElTwoFour  [author] 19 Oct @ 4:53pm 
There should be additional conversion on the refinery.
Droider 19 Oct @ 3:19pm 
why is the only conversion from chemfuel to mant chem 1>1? its super time consuming lol
TurtleShroom 19 Oct @ 12:06pm 
@Eltwofour

IMO, the coolest way to do that would be a "body, not mind" thing. As in, they become Mantodeans, but they don't suddenly get merged into the Hive. Alternately, go for the VFEI route: too much Royal Jelly Addiction Withdrawl causes a Megaspider to jump out of you, killing you on the spot .

The main issue I've seen, when it comes to this, is that the limit is that changing the Race changes the Backstory. The Hellsing Mod ( https://www.gtm.steamproxy.vip/sharedfiles/filedetails/?id=2834801420 ) allows you to turn Pawns into Vampires, keeping their personality, Skills, Traits, and so on, but it has to change their Backstories and reset their Health, Social, and Needs tabs.
Droider 19 Oct @ 9:40am 
You could have royal jelly turn them into the mantonid xeno?
B.I.G German Guy 18 Oct @ 8:07am 
yea the eggs should be uneatable
Sasha the Slayer 18 Oct @ 12:18am 
bro why do they eat their own eggs what the fuck lmao, i dropped all of my mutate into eggs and the broodmother fucking ate all of the eggs that were made :kasyrraSad:
ElTwoFour  [author] 17 Oct @ 9:33am 
What I'd love to do is have it convert other pawns into Mantodeans if used too much. As well as convert lesser castes into different lesser castes over time.

But that's gonna be a bit till I can really nail down what I want to do and pay someone for code.
B.I.G German Guy 17 Oct @ 3:43am 
you could make golden jelly be a material to make an upgraded jellyphid+

it could be 20 golden jelly for a green jelly phid thath has golden accends and produces 50% more and faster
ElTwoFour  [author] 16 Oct @ 9:49am 
Nothing at the moment. It's a WIP that I forgot to remove when I was transferring files about.
TurtleShroom 16 Oct @ 9:47am 
Cool! What does the Golden Jelly do?
ElTwoFour  [author] 16 Oct @ 7:18am 
We're working on some things at the moment. There is a bug with the Red and Corpse Jellies I've been trying to get fixed thats slowing me down a bit.
B.I.G German Guy 15 Oct @ 10:02am 
please update some more,i love this mod somuch
ElTwoFour  [author] 10 Oct @ 1:21pm 
They should spawn... Odd.
Droider 10 Oct @ 7:07am 
Does the mantonid race appear naturally? Ive tried devmode spawning mant slave traders to no avail
Droider 7 Oct @ 8:48pm 
first off, dont talk about my wife like that. second off, mant eggs seem to be under "animal products", so you could take that off of their diet. sure, they wont be able to eat milk, but a mant colony won't have milk.
isiarca 7 Oct @ 6:55pm 
Mantodeans are perhaps the least waifu-like race I've ever seen, but I like your attitude Major Mutant.

Re: eggs: is it possible to just remove their nutrition altogether, or does the game not allow that? I think removing the legitimate risk of unguarded eggs being eaten by wildlife would be worth it to also negate this issue, if it happens to be easy enough to change.
Major Mutant 6 Oct @ 9:10am 
at last, insectoid waifus have returned to the rim
ElTwoFour  [author] 5 Oct @ 9:18pm 
@Droider, If I can get them to stop eating them I will... I've actually been trying to fix that for ages and its driving me up the walls.
Droider 5 Oct @ 11:41am 
could you possibly take mant eggs out of the non-sentient mants' food table? normally animals automatically assign themselves to the area their parents are in, so you can just set storage outside of their allowed zone, but because the eggs are crafted, their area is unrestricted and they eat the closest thing next to them since all animals are hungry at birth, usually being a valuable egg
ElTwoFour  [author] 4 Oct @ 3:06pm 
@Droider, Yeah I need to review those things...
Droider 4 Oct @ 11:55am 
you might wanna turn down undifferentiated egg prices but until then im spam making broodmothers and buying out every caravan
TurtleShroom 4 Oct @ 9:58am 
Thank you so much for updating this! I missed my Mantodeans!
ElTwoFour  [author] 4 Oct @ 9:47am 
More features are coming! I will probably do some placeholder graphics for bits and bobs as I can for now until I can pay an artist to make them.

Sometime this weekend though you will see a Mutagen for space activities for sure to start.
Droider 4 Oct @ 8:44am 
do you plan to add new features for any of the dlc? i always though of mants flying and raiding bases to tear them down and use the materials for their own gravship hive
EvilNecroid 4 Oct @ 5:48am 
my mod manager still thinks this is out of date
ElTwoFour  [author] 3 Oct @ 2:14pm 
Oh! Forgot to mention here! Red jelly and Corpse jelly are not fully working. Red jelly still kills and corpse jelly still gives bonus consciousness but neither will grant research right now! Please use responsibly!
isiarca 3 Oct @ 9:29am 
>::) <-- mantodean smiley face. the ">" is horns/crest, not angry/sinister eyebrows.
EvilNecroid 3 Oct @ 6:34am 
BUGS!! :)
TurtleShroom 30 Sep @ 2:08pm 
YES!! YES!!
ElTwoFour  [author] 29 Sep @ 1:44pm 
Feeling like I should have the initial out by Thursday. This is not a hard for sure thing, as I've a lot of work to be doing for my job nowadays, but I think I'll have initial ready by then.
ElTwoFour  [author] 27 Sep @ 11:37pm 
@Turtleshroom, I didn't change any def names during the update however some code based thing did change a bit on the C# side. I doubt this will effect your stuff but let me know if you notice anything.
ElTwoFour  [author] 27 Sep @ 11:35pm 
Silksong is the second installment in the Hollow Knight franchise. They're great metroidvania type games. Turtleshroom though is referring to a mod that adds in some of the clothing and weapons from Silksong into Rimworld.

Honestly Hollow Knight and Silksong are great games if you're into that genre and ya'll should give em a look.
EvilNecroid 27 Sep @ 11:09pm 
whats silksong?
TurtleShroom 27 Sep @ 5:02pm 
Too late,I am already adding Mantodean compatibility for the Silksong Mod: https://www.gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569666107 .
ElTwoFour  [author] 27 Sep @ 4:59pm 
God's please don't compare me to Silk song... It won't be nearly that good. It'll be running.
isiarca 27 Sep @ 1:44pm 
This is the most highly-anticipated bug-related gaming news since Silksong.
TurtleShroom 27 Sep @ 1:25pm 
This time, PLEASE don't change any Def Names. That last time absolutely kicked my butt changing them all.
EvilNecroid 26 Sep @ 4:16pm 
sweeeeet
ElTwoFour  [author] 26 Sep @ 9:55am 
We have the code and are in testing for initial release for 1.6 now. Just a few more things that need some touchup and then I should be able to release it. Then I start trying to make it better for 1.6/Odyssey. I have work that picks up at the beginning of months and slows middle to end of months so I'm on a weird schedule! Sorry for the wait!
EvilNecroid 26 Sep @ 4:01am 
hows it going?
the mantos didnt eat u too did they?
ElTwoFour  [author] 15 Sep @ 2:25am 
At this point... so do I...
Drazhatt 13 Sep @ 4:52am 
It was 84 years of waiting, hope it comes before gta 6
EvilNecroid 11 Sep @ 5:42am 
lets hope the mantodeans dont eat the next coder too