Total War: WARHAMMER III

Total War: WARHAMMER III

(Quality of Life) name of power for legendary Delf & minor various QoL edits (warad_tww3_feliciana.pack)
Showing 11-20 of 36 entries
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Update: 30 Dec, 2024 @ 3:34pm

ahoy !

=> dear mother morathi clearing (closer to vanilla)
- left dilemma doesnt add ward save to sisters anymore, keeping focus on her renegade roster (right still got beasts)
- arnzipal horror deleted from top unique chain (she is already overpowered and got enough toys already)

=> deleted both screenshots involved in these 2 changes

have fun !

Update: 22 Dec, 2024 @ 4:29am

ahoy !

=> little update:
- mod description edited
- CLEANING UP SCREENSHOTS: all deleted effects of the mods (since 6.0) are no longer in the mod's screenshot

=> lokhir's skill SLAVER gets 'frost breath for kharybdis' instead of +10 armor

=> lokhir gets ror daemonette (ror only, purely easter egg)

=> DELETED strigoi bloodline no longer upgrade ethereal units (= back to vanilla)

have fun !

Update: 12 Dec, 2024 @ 11:30am

ahoy!

=> 6.0 update !
- added missing khorne RoR to sigvald, kholek, archaon, belakor (modified ID entries)
- mod's main image edited
- deleted some forgettable minor edits done by the mod:
*NOTE* this allows to clarify main goal of the mod and keeping most things vanilla)
-> deleted unique cylostra opera effects
-> deleted vampire coast lighthouse abilities
-> deleted defensive tower from nuln unique building
-> deleted bone giant increasing limit from necrotechs
-> deleted sylvanian boost from "supernatural horror" skill
-> deleted bretonnia bonus to infantry from lvl 4 barrack
- mod's description heavily edited to be clearer to read
- FORGOTTEN NOTE: confederation is now far easier if you are at "best friends" relations

have fun !

Update: 31 Oct, 2024 @ 10:00am

ahoy !

=> updated for 5.3 !

have fun !

Update: 20 Aug, 2024 @ 8:59am

ahoy !

=> updated for 5.2 !

have fun !

Update: 26 Jun, 2024 @ 4:13am

ahoy !

=> updated for 5.1 !

have fun !

Update: 5 May, 2024 @ 2:40am

ahoy !

(deleted 1 screenshot and added 6 new one + mod description edits)

=> deleted karl franz "elector count steam tank" unlock (not working, need deep scripting...)

=> ELSPETH unique techs improve more schematics gathering (25% + 15% + 15% + 15%)

=> NULN unique building improve defensive buildings (it already gives too much garrison, no need for yellow line)

have fun !

Update: 30 Apr, 2024 @ 12:32pm

ahoy !

=> updated for 5.0

- edited description + deleted 1 screenshot + added 1 screenshot

- 4 undivided WoC get the 2 new nurgle RoR (they already got the rot knight RoR)

- volkmar no longer has blazing sun upkeep effect

- imperial palace in altdorf allows to train "empire wrath" elector count unit
(so franz can access the steam tank while another player is playing elspeth)

have fun !

Update: 17 Mar, 2024 @ 5:56am

ahoy !

=> added screens in description to show economic change son kislev and previous daemon prince (daniel) changes !

=> added screens of the minor vampirates tweaks

=> reworked full description


=> KISLEV ECONOMY:
- normal cities (t1/t2/t3/t4/t5) 100/150/200/250/300 changed to 100/200/300/500/600
- farms (t1/t2/t3) 50/75/100 changed to 100/150/200 (+50% possibility still with normal forest buildings)
- (DLC) haunted forest (t2/t3/t5) 75/100/125 changed to 100/200/400


=> unique cylostra OPERA now adds spectral bombard ability and +20% physical resistance to syreens, bloated corpses and mournguls

=> vampire coast LIGHTHOUSE unique building now allows all army abilities (like fleet artillery building)

have fun !

Update: 22 Feb, 2024 @ 8:54am

ahoy !

=> updated for 4.2

have fun !