Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

KOIHIME MUSOU - The Extended Overhaul Mod - Patch 1.9.12 - 2 New Characters Available『多恋姬无双派系』
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Update: 8 Oct @ 6:26am

Patch 1.9.12 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • None as of now

New Changes

Update: 18 Aug @ 5:27am

Update: 6 Aug @ 4:26am

Patch 1.9.11 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • None as of now

New Changes

Update: 31 May @ 5:31am

Patch 1.9.10 Update

Save game compatible.

Fixed Bugs

  • Fixed bug where Ryuu Matsuno/Liu Yan's faction could not recruit Yi Archers or Yi Marksmen
  • Fixed the terrain bug near Nanyang - Thank you to Ironic for allowing me to use the fix

Update: 6 May @ 4:41am

Patch 1.9.9 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed bug where Juggernauts were inaccessible for Level 5 Strategists

Update: 1 May @ 5:08am

Patch 1.9.8 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed bug where Yuzhang did not a City Settlement Bonus
  • Fixed bug where the final bonus tier for controlling Yi Province could not activate

Update: 15 Apr @ 8:36pm

Patch 1.9.7 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed construction time bug for some of the City Settlement Bonuses

Update: 14 Apr @ 7:50am

Update: 13 Apr @ 7:42am

Patch 1.9.6 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • None as of now

New Changes

City Settlement Bonuses

  • Each city settlement now have bonus effects when you own said city
  • This excludes gate passes and in-game island commandery of modern-day Taiwan
  • Bonuses are based on the cultural and lore impact of the city/region within the period
  • Some cities have more than one bonus bundle
  • There is a level of "unfairness" in starting city based on the bonus bundle - e.g. the north has more bonuses

Brief detail of each City Settlement Bonus is below

Note: The locations of where the bonuses will be will not be mentioned

Border Forts

  • Cavalry Charge Bonus (province-wide)
  • Movement Speed (province-wide)
  • Campaign Movement Range (province-wide)
  • Post-Battle Loot Income (faction-wide)

The Bread Baskets

  • Peasantry % and Absolute value Income (region-wide)
  • Military Supplies (province-wide)
  • Food % and Absolute value Income (region-wide)

Brutish Strongholds

  • Post-Battle Loot Income (faction-wide)
  • Damage of Army when Attacking (province-wide)
  • Military Supplies Gain (province-wide)
  • Public Order Malus (province-wide)
  • Ambush Attack Chance (province-wide)

Coveted By All

  • Decreased Desire for Higher Office (faction-wide)
  • Character Satisfaction (faction-wide)
  • Faction Support Gain (faction-wide)
  • Corruption Reduction (faction-wide)
  • Public Order Gain (province-wide)

Well-Defended

  • Military Supplies Reduction - Enemy (region-wide)
  • Damage of Army when Defending (region-wide)
  • Military Supplies Gain (region-wide)
  • Stockpile Gain (region-wide)
  • Morale Gain (region-wide)
  • Morale Reduction for enemy when Attacking (region-wide)

Scholarly Havens

  • Character Experience (faction-wide)
  • Character Satisfaction for Strategists (faction-wide)
  • Culture Absolute value Income (region-wide)
  • Assignment Slot (faction-wide)

Exotic Animal Markets

  • Animal unit Upkeep (faction-wide)
  • Animal unit Starting Rank (province-wide)

Treacherous Chokepoints

  • Campaign Movement Range Reduction - Enemy (region-wide)
  • Damage of Army when Defending (region-wide)
  • Morale Gain (region-wide)

Cultural Heartland

  • Industry Absolute value Income (region-wide)
  • Peasantry % and Absolute value Income (region-wide)
  • Mustering (province-wide)
  • Replenishment (province-wide)

Impregnable Hefei

  • Unbreakable when Defending (region-wide)
  • Military Supplies Reduction - Enemy (region-wide)
  • Campaign Movement Range Reduction - Enemy (region-wide)
  • Damage of Army when Attacking/Defending (region-wide)

Industrial Hubs

  • Industry % and Absolute value Income (region-wide)
  • Construction Time (region-wide)

Grand Imperial Markets

  • Tributary/Vassal income (faction-wide)
  • Commerce/Silk/Spice Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Grand Markets of the West

  • Commerce/Silk Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Grand Markets of the South

  • Commerce/Spice Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Law-Lacking

  • Banditry Absolute value Income (region-wide)
  • Non Han unit Upkeep (faction-wide)
  • Post-Battle Loot Income (faction-wide)
  • Public Order Malus (province-wide)
  • Research Rate (faction-wide)

Home of Majesty

  • Prestige (faction-wide)
  • Character Experience (faction-wide)
  • Character Satisfaction (faction-wide)
  • Administrator Slot (faction-wide)

Art of War

  • Cause Fear when Attacking (province-wide)
  • Damage of Army when Attacking (province-wide)
  • Starting Rank (province-wide)
  • Charge Bonus when Attacking (province-wide)

Support of the Local Tribes

  • Nanman unit Upkeep (faction-wide)
  • Faction Support Gain (faction-wide)
  • Corruption Reduction (faction-wide)
  • Fatigue Resistance (province-wide)

Rising Capitals

  • Prestige (faction-wide)
  • Income % for all Sources (region-wide)
  • Construction Cost and Time (region-wide)

Seeds of Opportunism

  • Honey Absolute value Income (region-wide)
  • Damage of Army when Attacking (province-wide)
  • Stockpile Gain (region-wide)
  • Defence against Spies Network Cost (faction-wide)
  • Spy Slot (faction-wide)
  • Spy Network Bonus (faction-wide)

Way of Great Peace

  • Yellow Turban unit Upkeep (faction-wide)
  • Research Rate (faction-wide)

Trading Hubs

  • Commerce % and Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Embracing the Foresty Wilderness

  • Movement Speed (province-wide)
  • Military Supplies (province-wide)
  • Replenishment (province-wide)
  • Ambush Attack and Defence Chance (province-wide)
  • Sword/Spear Infantry Starting Rank (province-wide)

Update: 9 Apr @ 5:27am

Patch 1.9.5 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed some text bugs
  • Removed previous changes to Forced March stance as it was not working as intended - replace with a -20 military supplies malus when adopting the stance