Ravenfield

Ravenfield

River
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Update: 23 Feb, 2023 @ 11:35am

-updated foilage is some areas
-made minor changes to some terrain elevation all around the map

- Island Checkpoint
-moved around some cover
-added a building
-added watch tower
-added fencing around the objective
-added large fuel tank
-added cover around the objective
-added a trench of sorts near the objective respawn point
-lowered heli spawn on objective

This is the final update. I probably won't do any changes any time soon unless I get some feedback, so until next time!

Update: 19 Dec, 2022 @ 10:32am

-added trees! lots of big trees!
-fixed lighting
-fixed some textures here and there

Update: 6 Sep, 2022 @ 8:29pm

-removed post process filter
-improved detail near newest objective
-added trees here and there
-changed size of sun
-added new attack boat spawn at new objective
-improved terrain outside of Red Base

**I think I've got the map where I want it, I don't know how many more map changing updates are going to come out, but I think it's mostly going to be polish from here on out unless someone has any ideas

Update: 5 Sep, 2022 @ 7:18pm

-decreased mountain height outside of Blue Base to prevent aircraft from running into mountain
-added new "Power Station Bravo" objective
-changed up objective near power station bravo to allow access across water
-improved skybox visability

** Expect a hotfix lol

Update: 2 Sep, 2022 @ 7:36am

-hotfix for camera bug

Update: 2 Sep, 2022 @ 7:14am

-imrpoved Mountain Pass OP
-improved nav mesh
-now trying new forest floor texture in clustered wooded areas
-added a few huts after UFO Crashsite
-moved some contested spawn points for the sake of practicality
-added contested spawn to Mountain Pass OP
-improved terrain near [redacted] objective, stil trying to figure out how it would flow into the current bot meta

Update: 31 Aug, 2022 @ 2:39pm

-improved cover for blue base, as it was visible from AA on the Mountain AA obj
-improved blue spawn by flattening the area where vehicles spawn so it doesn't have that awkward dent anymore
-doubled MBT spawns on both sides of the map
-started work on a dock area outside of crackhaus obj
-decreaed visability of the rest of the map from Mountain AA OBJ

**etc**
Added verticality threw the balance of the map off, however I am much happier with this version of the bot meta. At this point, it seems Eagles are at a higher disadvantage when it comes to the high ground, but have access to denser objective areas. I want to encorperate some sort of story to the map. Why play? Why play again? I feel like putting in some sort of naritive will drive the player to come back to the map, and maybe even fight on both sides trying new tactics. Who knows, maybe I'll make a part 2...

Update: 30 Aug, 2022 @ 10:53am

-honestly it was a lot of stuff here and there and I lost track so I'll do my best

-added 2 new transport helicopters to both sides of the map
-improved map detail across the entire map (kinda)
-more contested spawns where they were missing / needed
-added new turrets to certain spots
-added more tank traps
-added more mountains
-removed dirt texture
-improved runways at both spawns (kinda)
-reduced visibility through the whole map from certain spots
-improved roads / paths in some areas

Update: 29 Aug, 2022 @ 11:13am

-added 3 new mountain objectives
-improved neighbouring map

Update: 27 Aug, 2022 @ 4:16pm

-minor improvements to terrain
-fixed a few points